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<title>scalevalapokalypsi.git/src/main/scala/Model, branch master</title>
<subtitle>Multiplayer text adventure with simultaneously executed turns
</subtitle>
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<entry>
<title>Moved the project to an IDEA project &amp; wrote part of README.txt</title>
<updated>2024-11-17T11:45:44+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-17T11:45:44+00:00</published>
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<entry>
<title>Implemented talking</title>
<updated>2024-11-17T00:38:55+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-17T00:38:55+00:00</published>
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<entry>
<title>Added observations for Players in model &amp; implemented sending them to other clients</title>
<updated>2024-11-15T14:45:09+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-15T14:45:09+00:00</published>
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<entry>
<title>Added immediate turn start for client, required minor protocol tweak</title>
<updated>2024-11-14T17:52:24+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-14T17:52:24+00:00</published>
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<entry>
<title>Made &amp; implemented clearer protocol, added client functionality</title>
<updated>2024-11-09T14:32:09+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-09T14:32:09+00:00</published>
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<entry>
<title>Added turns, time limits and turn order randomization (feature/bug?)</title>
<updated>2024-11-07T20:52:25+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-07T20:52:25+00:00</published>
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<entry>
<title>Added possibility to join in the middle of the game &amp; fixed bugs and inaccuracies:</title>
<updated>2024-11-07T19:41:53+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-07T19:41:53+00:00</published>
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* Adding the player didn't add it to the starting area. Fixed.
* Refactored some code a bit by extracting functions
* Changed the areas of `Adventure` to be private
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* Adding the player didn't add it to the starting area. Fixed.
* Refactored some code a bit by extracting functions
* Changed the areas of `Adventure` to be private
</pre>
</div>
</content>
</entry>
<entry>
<title>Made the server work with the adventure model</title>
<updated>2024-11-06T23:17:58+00:00</updated>
<author>
<name>Joel Kronqvist</name>
<email>joel.kronqvist@iki.fi</email>
</author>
<published>2024-11-06T23:17:58+00:00</published>
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* The model was imported from the wrong version, so that needs to be fixed.
* The client side doesn't work at all right now. Use netcat for testing.
* There are inconveniences and bugs in the model (eg. it lists the player among entities)
* Players can just see each other, not interact in any way
But it's a good base.
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* The model was imported from the wrong version, so that needs to be fixed.
* The client side doesn't work at all right now. Use netcat for testing.
* There are inconveniences and bugs in the model (eg. it lists the player among entities)
* Players can just see each other, not interact in any way
But it's a good base.
</pre>
</div>
</content>
</entry>
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