aboutsummaryrefslogtreecommitdiff
path: root/src/scalevalapokalypsi/Model/Entities/Entity.scala
diff options
context:
space:
mode:
Diffstat (limited to 'src/scalevalapokalypsi/Model/Entities/Entity.scala')
-rw-r--r--src/scalevalapokalypsi/Model/Entities/Entity.scala86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/scalevalapokalypsi/Model/Entities/Entity.scala b/src/scalevalapokalypsi/Model/Entities/Entity.scala
new file mode 100644
index 0000000..ff5b320
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Entities/Entity.scala
@@ -0,0 +1,86 @@
+package scalevalapokalypsi.Model.Entities
+
+import scala.collection.mutable.Map
+import scalevalapokalypsi.Model.*
+
+/** An in-game entity.
+ *
+ * @param name the name of the entity
+ * @param initialLocation the Area where the entity is instantiated
+ */
+class Entity(val name: String, initialLocation: Area):
+ private var currentLocation: Area = initialLocation
+ private var quitCommandGiven = false // one-way flag
+ private val inventory: Map[String, Item] = Map()
+
+ /** Does nothing, except possibly in inherited classes. */
+ def observe(observation: String): Unit =
+ println("no observation made.")
+ ()
+
+ /** Returns the player’s current location. */
+ def location = this.currentLocation
+
+ /** Attempts to move the player in the given direction. This is successful
+ * if there is an exit from the player’s current location towards the
+ * direction name. Returns a description of the result: "You go DIRECTION."
+ * or "You can't go DIRECTION."
+ */
+ def go(direction: String): (String, String) =
+ val destination = this.location.neighbor(direction)
+ if destination.isDefined then
+ val removeSuccess = this.currentLocation.removeEntity(this.name)
+ assert(removeSuccess.isDefined) // Production - assertions off
+ this.currentLocation = destination.getOrElse(this.currentLocation)
+ destination.foreach(_.addEntity(this))
+ (s"You go $direction.", s"$name goes $direction")
+ else
+ (
+ s"You can't go $direction.",
+ s"$name tries to go $direction and stumbles in their feet."
+ )
+
+ def pickUp(itemName: String): (String, String) =
+ this.currentLocation.removeItem(itemName) match
+ case Some(i) =>
+ this.inventory += i.name -> i
+ (s"You pick up the ${i.name}", s"$name picks up the ${i.name}")
+ case None => (
+ s"There is no $itemName here to pick up.",
+ s"${this.name} tries to pick up something but gets just dirt in their hands."
+ )
+
+ def drop(itemName: String): (String, String) =
+ this.inventory.remove(itemName) match
+ case Some(item) =>
+ this.currentLocation.addItem(item)
+ (s"You drop the $itemName", s"$name drops the $itemName")
+ case None => (
+ "You don't have that!",
+ s"$name reaches their backpack to drop $itemName but miserably fails to find it there."
+ )
+
+ def sayTo(entity: Entity, message: String): (String, String) =
+ entity.observe(s"Alice: \"$message\"")
+ (s"You say so to ${entity.name}.", "")
+
+ def say(message: String): (String, String) =
+ ("You say that aloud.", s"$name: \"$message\"")
+
+ /** Tells whether this entity can drop the specified item
+ * (if an action were to specify so).
+ *
+ * @param itemName the name to check
+ * @return whether this entity has this item and can drop it
+ */
+ def canDrop(itemName: String): Boolean = this.inventory.contains(itemName)
+
+ /** Causes the player to rest for a turn.
+ * Returns a description of what happened. */
+ def rest(): (String, String) =
+ ("You rest for a while. Better get a move on, though.", "")
+
+ /** Returns a brief description of the player’s state, for debugging purposes. */
+ override def toString = s"${this.name} at ${this.location.name}"
+
+end Entity