Age | Commit message (Collapse) | Author |
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inaccuracies:
* Adding the player didn't add it to the starting area. Fixed.
* Refactored some code a bit by extracting functions
* Changed the areas of `Adventure` to be private
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* The model was imported from the wrong version, so that needs to be fixed.
* The client side doesn't work at all right now. Use netcat for testing.
* There are inconveniences and bugs in the model (eg. it lists the player among entities)
* Players can just see each other, not interact in any way
But it's a good base.
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* Moved `ConnectionGetter` to its own file
* Added method `mapAndRemove` to Server/Client.scala
* Replaced usages of `removeNonSatisfying` with the above
* Added some documentation
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The client's networking is still very experimental and
the actual protocol is not yet specified for either side.
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