From 4de67b497e0e229fe4a42f66f833640b6e50fd5a Mon Sep 17 00:00:00 2001 From: Joel Kronqvist Date: Sun, 17 Nov 2024 13:45:44 +0200 Subject: Moved the project to an IDEA project & wrote part of README.txt --- src/scalevalapokalypsi/Model/Entity.scala | 103 ++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 src/scalevalapokalypsi/Model/Entity.scala (limited to 'src/scalevalapokalypsi/Model/Entity.scala') diff --git a/src/scalevalapokalypsi/Model/Entity.scala b/src/scalevalapokalypsi/Model/Entity.scala new file mode 100644 index 0000000..083c37f --- /dev/null +++ b/src/scalevalapokalypsi/Model/Entity.scala @@ -0,0 +1,103 @@ +package scalevalapokalypsi.Model + +import scala.collection.mutable.{Buffer,Map} + + + +/** A `Player` object represents a player character controlled by one real-life player + * of the program. + * + * A player object’s state is mutable: the player’s location and possessions can change, + * for instance. + * + * @param startingArea the player’s initial location */ +class Player(name: String, initialLocation: Area) extends Entity(name, initialLocation): + + private val observations: Buffer[String] = Buffer.empty + + override def observe(observation: String): Unit = + this.observations.append(observation) + + def readAndClearObservations(): Vector[String] = + val res = this.observations.toVector + observations.clear() + res + +end Player + +/** An in-game entity. + * + * @param name the name of the entity + * @param initialLocation the Area where the entity is instantiated + */ +class Entity(val name: String, initialLocation: Area): + private var currentLocation: Area = initialLocation + private var quitCommandGiven = false // one-way flag + private val inventory: Map[String, Item] = Map() + + /** Determines if the player has indicated a desire to quit the game. */ + def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary? + + /** Does nothing, except possibly in inherited classes. */ + def observe(observation: String): Unit = + println("no observation made.") + () + + /** Returns the player’s current location. */ + def location = this.currentLocation + + /** Attempts to move the player in the given direction. This is successful if there + * is an exit from the player’s current location towards the direction name. Returns + * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */ + def go(direction: String): (String, String) = + val destination = this.location.neighbor(direction) + if destination.isDefined then + val removeSuccess = this.currentLocation.removeEntity(this.name) + assert(removeSuccess.isDefined) // Production - assertions off + this.currentLocation = destination.getOrElse(this.currentLocation) + destination.foreach(_.addEntity(this)) + (s"You go $direction.", s"$name goes $direction") + else + ( + s"You can't go $direction.", + s"$name tries to go $direction and stumbles in their feet." + ) + + def pickUp(itemName: String): (String, String) = + this.currentLocation.removeItem(itemName) match + case Some(i) => + this.inventory += i.name -> i + (s"You pick up the ${i.name}", s"$name picks up the ${i.name}") + case None => (s"There is no $itemName here to pick up.", "WHAAAT THIS SHOULDN'T HAPPEN???") + + def drop(itemName: String): (String, String) = + this.inventory.remove(itemName) match + case Some(item) => + this.currentLocation.addItem(item) + (s"You drop the $itemName", s"$name drops the $itemName") + case None => ("You don't have that!", s"$name reaches their backpack to drop $itemName but miserably fails to find it there.") + + def sayTo(entity: Entity, message: String): (String, String) = + entity.observe(s"Alice: \"$message\"") + (s"You say so to ${entity.name}.", "") + + def say(message: String): (String, String) = + ("You say that aloud.", s"$name: \"$message\"") + + /** Tells whether this entity can drop the specified item + * (if an action were to specify so). + * + * @param itemName the name to check + * @return whether this entity has this item and can drop it + */ + def canDrop(itemName: String): Boolean = this.inventory.contains(itemName) + + /** Causes the player to rest for a short while (this has no substantial effect in game terms). + * Returns a description of what happened. */ + def rest(): (String, String) = + ("You rest for a while. Better get a move on, though.", "") + + /** Returns a brief description of the player’s state, for debugging purposes. */ + override def toString = "Now at: " + this.location.name + +end Entity -- cgit v1.2.3