package o1game.Model import scala.collection.mutable.Map /** The class `Adventure` represents text adventure games. An adventure consists of a player and * a number of areas that make up the game world. It provides methods for playing the game one * turn at a time and for checking the state of the game. * * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very * specific adventure game that involves a small trip through a twisted forest. All newly created * instances of class `Adventure` are identical to each other. To create other kinds of adventure * games, you will need to modify or replace the source code of this class. */ class Adventure(val playerNames: Vector[String]): /** the name of the game */ val title = "A Forest Adventure" /*private*/ val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.") /*private*/ val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.") /*private*/ val southForest = Area("Forest", "The forest just goes on and on.") /*private*/ val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.") /*private*/ val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.") /*private*/ val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.") /*private*/ val destination = home middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing)) northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing)) southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing)) clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest)) tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest)) home.setNeighbors(Vector("west" -> tangle)) clearing.addItem(Item("battery", "It's a small battery cell. Looks new.")) southForest.addItem(Item( "remote", "It's the remote control for your TV.\n" + "What it was doing in the forest, you have no idea.\n" + "Problem is, there's no battery." )) val players: Map[String, Entity] = Map() playerNames.foreach(name => players += name -> Entity(name, middle)) def getPlayer(name: String): Option[Entity] = this.players.get(name) /** Returns a message that is to be displayed to the player at the beginning of the game. */ def welcomeMessage = "Generic welcome message" /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual * report of what happened, or an error message if the command was unknown. In the latter * case, no turns elapse. */ def playTurnOfPlayer(playerName: String, command: String): Option[String] = val action = Action(command) val actor = this.players.get(playerName) actor.flatMap(action.execute(_)) end Adventure