package o1game.Model import scala.collection.mutable.{Buffer,Map} /** A `Player` object represents a player character controlled by one real-life player * of the program. * * A player object’s state is mutable: the player’s location and possessions can change, * for instance. * * @param startingArea the player’s initial location */ class Player(name: String, initialLocation: Area) extends Entity(name, initialLocation): private val observations: Buffer[String] = Buffer.empty override def observe(observation: String): Unit = this.observations.append(observation) def readAndClearObservations(): Vector[String] = val res = this.observations.toVector observations.clear() res end Player /** An in-game entity. * * @param name the name of the entity * @param initialLocation the Area where the entity is instantiated */ class Entity(val name: String, initialLocation: Area): private var currentLocation: Area = initialLocation private var quitCommandGiven = false // one-way flag private val inventory: Map[String, Item] = Map() /** Determines if the player has indicated a desire to quit the game. */ def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary? /** Does nothing, except possibly in inherited classes. */ def observe(observation: String): Unit = println("no observation made.") () /** Returns the player’s current location. */ def location = this.currentLocation /** Attempts to move the player in the given direction. This is successful if there * is an exit from the player’s current location towards the direction name. Returns * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */ def go(direction: String): (String, String) = val destination = this.location.neighbor(direction) if destination.isDefined then this.currentLocation.removeEntity(this.name) this.currentLocation = destination.getOrElse(this.currentLocation) destination.foreach(_.addEntity(this)) (s"You go $direction.", s"$name goes $direction") else ( s"You can't go $direction.", s"$name tries to go $direction and stumbles in their feet." ) def pickUp(itemName: String): (String, String) = this.currentLocation.removeItem(itemName) match case Some(i) => this.inventory += i.name -> i (s"You pick up the ${i.name}", s"$name picks up the ${i.name}") case None => (s"There is no $itemName here to pick up.", "WHAAAT THIS SHOULDN'T HAPPEN???") def drop(itemName: String): (String, String) = this.inventory.remove(itemName) match case Some(item) => this.currentLocation.addItem(item) (s"You drop the $itemName", s"$name drops the $itemName") case None => ("You don't have that!", s"$name reaches their backpack to drop $itemName but miserably fails to find it there.") /** Tells whether this entity can drop the specified item * (if an action were to specify so). * * @param itemName the name to check * @return whether this entity has this item and can drop it */ def canDrop(itemName: String): Boolean = this.inventory.contains(itemName) /** Causes the player to rest for a short while (this has no substantial effect in game terms). * Returns a description of what happened. */ def rest(): (String, String) = ("You rest for a while. Better get a move on, though.", "") /** Returns a brief description of the player’s state, for debugging purposes. */ override def toString = "Now at: " + this.location.name end Entity