package o1game.Server // TODO: TLS/SSL / import javax.net.ssl.SSLServerSocketFactory import java.io.IOException import java.lang.Thread.sleep import java.net.{ServerSocket, Socket} import o1game.constants.* import o1game.Model.Adventure import o1game.Model.Entity import scala.collection.mutable.Map def stringToByteArray(str: String): Array[Byte] = str.toVector.map(_.toByte).toArray /** `Server` exists to initialize a server for the game * and run it with its method `startServer`. */ class Server(port: Int, maxClients: Int, val timeLimit: Int): private val socket = ServerSocket(port) private val clientGetter = ConnectionGetter(socket) private val clients: Clients = Clients(maxClients) private val buffer: Array[Byte] = Array.ofDim(1024) private var bufferIndex = 0 private var adventure: Option[Adventure] = None /** Starts the server. Won't terminate under normal circumstances. */ def startServer(): Unit = while true do sleep(POLL_INTERVAL) this.receiveNewClient() this.readFromAll() this.writeClientDataToClients() this.clients.removeNonCompliant() this.clients.foreach(_.interpretData()) if this.adventure.isEmpty && !this.clients.isEmpty && this.clients.forall(_.isReadyForGameStart) then this.adventure = Some(Adventure(this.clients.names)) this.clients.foreach( c => c.gameStart() val name = c.getName val entity: Option[Entity] = name match case Some(n) => this.adventure match case Some(a) => a.getPlayer(n) case None => None case None => None entity.map(c.giveEntity(_)) ) this.writeToAll(s"$timeLimit") /** Receives a new client and stores it in `clients`. * * @return describes if a client was added */ private def receiveNewClient(): Boolean = this.clientGetter.newClient() match case Some(c) => clients.addClient(Client(c)) true case None => false /** Sends `message` to all clients * * @param message the message to send */ private def writeToAll(message: String): Unit = this.clients.mapAndRemove(c => val output = c.socket.getOutputStream output.write(message.toVector.map(_.toByte).toArray) output.flush() ) /** Sends every client's `dataToThisClient` to the client */ private def writeClientDataToClients(): Unit = this.clients.mapAndRemove(c => val output = c.socket.getOutputStream val data = c.dataToThisClient() output.write(data.toVector.map(_.toByte).toArray) output.flush() ) /** Reads data sent by clients and stores it in the `Client`s of `clients` */ private def readFromAll(): Unit = clients.mapAndRemove(c => val input = c.socket.getInputStream while input.available() != 0 do val bytesRead = input.read(buffer) if bytesRead != -1 then c.receiveData(buffer.take(bytesRead).toVector) ) end Server