package scalevalapokalypsi.Model import scala.collection.mutable.Map import scalevalapokalypsi.Model.Entities.* /** The class `Area` represents locations in a text adventure game world. A game * world consists of areas. In general, an “area” can be pretty much anything: * a room, a building, an acre of forest, or something completely different. * What different areas have in common is that players can be located in them * and that they can have exits leading to other, neighboring areas. An area * also has a name and a description. * * @param name the name of the area * @param description a basic description of the area (typically not including * information about items) */ class Area(val name: String, var description: String): private val neighbors = Map[String, Area]() private val items: Map[String, Item] = Map() private val entities: Map[String, Entity] = Map() /** Returns the area that can be reached from this area by moving in the * given direction. The result is returned in an `Option`; `None` is * returned if there is no exit in the given direction. */ def neighbor(direction: String): Option[Area] = this.neighbors.get(direction) def getNeighborNames: Iterable[String] = this.neighbors.keys def getItemNames: Iterable[String] = this.items.keys def getEntityNames: Iterable[String] = this.entities.values.map(_.name) def getEntity(name: String): Option[Entity] = this.entities.get(name) def getEntities: Iterable[Entity] = this.entities.values /** Tells whether this area has a neighbor in the given direction. * * @param direction the direction to check * @return whether there is a neighbor in the direction */ def hasNeighbor(direction: String): Boolean = this.neighbors.contains(direction) /** Adds an exit from this area to the given area. The neighboring area is * reached by moving in the specified direction from this area. */ def setNeighbor(direction: String, neighbor: Area) = this.neighbors += direction -> neighbor /** Adds exits from this area to the given areas. Calling this method is * equivalent to calling the `setNeighbor` method on each of the given * direction–area pairs. * * @param exits contains pairs consisting of a direction and the * neighboring area in that direction * @see [[setNeighbor]] */ def setNeighbors(exits: Vector[(String, Area)]) = this.neighbors ++= exits /** Adds the specified item * * @param item the item to add */ def addItem(item: Item): Unit = this.items += item.name -> item /** Adds multiple items * * @param items a once iterable collection of items to add */ def addItems(items: IterableOnce[Item]) = items.iterator.foreach(i => this.items += i.name -> i) def hasItem(itemName: String) = this.items.contains(itemName) /** Removes the specified item if it exists. * * @param itemName the name of the item to remove * @return an option containing the removed item */ def removeItem(itemName: String): Option[Item] = this.items.remove(itemName) /** Adds the specified entity to the area. * * @param entity the entity to add. */ def addEntity(entity: Entity): Unit = this.entities += entity.name.toLowerCase -> entity /** Removes the entity with the name `entityName`. * * @param entityName the name of the entity to remove * @return an option containing the removed entity if it was in the area */ def removeEntity(entityName: String): Option[Entity] = this.entities.remove(entityName.toLowerCase()) /** Returns a multi-line description of the area as a player sees it. This * includes a basic description of the area as well as information about * exits and items. If there are no items present, the return value has the * form "DESCRIPTION\n\nExits available: * DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, * the return value has the form "DESCRIPTION\nYou see here: ITEMS * SEPARATED BY SPACES\n\nExits available: DIRECTIONS SEPARATED BY SPACES". * The items and directions are listed in an arbitrary order. */ def fullDescription: String = val exitList = this.neighbors.keys.mkString(" ") val itemList = this.items.keys.mkString(" ") val entityList = this.getEntityNames.mkString(" ") val itemDescription = if this.items.nonEmpty then s"\nYou see here: ${itemList}" else "" val entityDescription = if this.entities.nonEmpty then s"\nThere are entities: ${entityList}" else "" (this.description + itemDescription + entityDescription + s"\n\nExits available: $exitList") /** Returns a single-line description of the area for debugging purposes. */ override def toString = this.name + ": " + this.description.replaceAll("\n", " ").take(150) end Area