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from Game import Game
import pygame
class GameView:
game = Game()
cellWidth = 64
_tickTime = 700
_previousTick = None
nextControlDirection = None
def isRunning(self): return not self.game.isLost()
def width(self): return self.game.width() * self.cellWidth
def height(self): return self.game.height() * self.cellWidth
def render(self, surface):
surface.fill("black")
for cell in self.game.snake.cells:
pygame.draw.rect(surface, "red", pygame.Rect(
cell.x*self.cellWidth,
cell.y*self.cellWidth,
self.cellWidth,
self.cellWidth
))
for cell in self.game.walls.walls():
pygame.draw.rect(surface, "white", pygame.Rect(
cell.x*self.cellWidth,
cell.y*self.cellWidth,
self.cellWidth,
self.cellWidth
))
def update(self, time):
if (self._previousTick == None) or (self._previousTick + self._tickTime <= time):
self._previousTick = time
if self.nextControlDirection != None:
self.game.snake.heading = self.nextControlDirection
self.nextControlDirection = None
self.game.tick()
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