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from Vec import Vec2


class Walls:
    """Contains the walls of a game.
    Supports iterating over the walls and checking if there is a wall at a specific coordinate.
    Useful as a wrapper to later increase performance of these operations."""

    _walls = []

    def __init__(self, walls):
        self._walls = walls

    def fromString(wallString):
        walls = []
        y = 0
        for line in wallString.split('\n'):
            x = 0
            for char in line:
                if char == "#":
                    walls.append(Vec2(x, y))
                x += 1
            y += 1
        return Walls(walls)

    def walls(self):
        return self._walls
        
    def wallAt(self, pos):
        return (pos in self._walls)

    def width(self):
        return max(self._walls, key=lambda p: p.x).x + 1

    def height(self):
        return max(self._walls, key=lambda p: p.y).y + 1