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from Vec import Vec2
class Walls:
"""Contains the walls of a game.
Supports iterating over the walls and checking if there is a wall at a specific coordinate.
Useful as a wrapper to later increase performance of these operations."""
def __init__(self, walls):
_walls = []
self._walls = walls
def fromString(wallString):
walls = []
y = 0
for line in wallString.split('\n'):
x = 0
for char in line:
if char == "#":
walls.append(Vec2(x, y))
x += 1
y += 1
return Walls(walls)
def walls(self):
return self._walls
def wallAt(self, pos):
return (pos in self._walls)
def width(self):
return max(self._walls, key=lambda p: p.x).x + 1
def height(self):
return max(self._walls, key=lambda p: p.y).y + 1
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