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#!/bin/python
import pygame
import Vec
from GameView import GameView
view = GameView()
nextControlDirection = None
pygame.init
screen = pygame.display.set_mode((view.width(), view.height()))
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and view.game.snake.heading != Vec.up.neg():
view.nextControlDirection = Vec.up
elif keys[pygame.K_a] and view.game.snake.heading != Vec.left.neg():
view.nextControlDirection = Vec.left
elif keys[pygame.K_r] and view.game.snake.heading != Vec.down.neg():
view.nextControlDirection = Vec.down
elif keys[pygame.K_s] and view.game.snake.heading != Vec.right.neg():
view.nextControlDirection = Vec.right
if view.isRunning():
view.update(pygame.time.get_ticks())
# fill the screen with a color to wipe away anything from last frame
screen.fill("purple")
view.render(screen)
pygame.display.flip()
clock.tick(60) # limits FPS to 60
pygame.quit()
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