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#!/bin/python

import pygame
import Vec
from GameView import GameView


view = GameView()

nextControlDirection = None
pygame.init
screen = pygame.display.set_mode((view.width(), view.height()))
clock = pygame.time.Clock()
running = True

while running:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_w and view.game.snake.heading != Vec.up.neg():
                view.nextControlDirection = Vec.up
            elif event.key == pygame.K_a and view.game.snake.heading != Vec.left.neg():
                view.nextControlDirection = Vec.left
            elif event.key == pygame.K_r and view.game.snake.heading != Vec.down.neg():
                view.nextControlDirection = Vec.down
            elif event.key == pygame.K_s and view.game.snake.heading != Vec.right.neg():
                view.nextControlDirection = Vec.right

    if view.isRunning():
        view.update(pygame.time.get_ticks())

    # fill the screen with a color to wipe away anything from last frame
    screen.fill("purple")

    view.render(screen)

    pygame.display.flip()

    clock.tick(60)  # limits FPS to 60

pygame.quit()