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| author | Joel Kronqvist <joel.h.kronqvist@gmail.com> | 2022-03-05 19:02:27 +0200 | 
|---|---|---|
| committer | Joel Kronqvist <joel.h.kronqvist@gmail.com> | 2022-03-05 19:02:27 +0200 | 
| commit | 5d309ff52cd399a6b71968a6b9a70c8ac0b98981 (patch) | |
| tree | 360f7eb50f956e2367ef38fa1fc6ac7ac5258042 /node_modules/symbol-tree/lib | |
| parent | b500a50f1b97d93c98b36ed9a980f8188d648147 (diff) | |
| download | LYLLRuoka-5d309ff52cd399a6b71968a6b9a70c8ac0b98981.tar.gz LYLLRuoka-5d309ff52cd399a6b71968a6b9a70c8ac0b98981.zip  | |
Added node_modules for the updating to work properly.
Diffstat (limited to 'node_modules/symbol-tree/lib')
| -rw-r--r-- | node_modules/symbol-tree/lib/SymbolTree.js | 838 | ||||
| -rw-r--r-- | node_modules/symbol-tree/lib/SymbolTreeNode.js | 54 | ||||
| -rw-r--r-- | node_modules/symbol-tree/lib/TreeIterator.js | 69 | ||||
| -rw-r--r-- | node_modules/symbol-tree/lib/TreePosition.js | 11 | 
4 files changed, 972 insertions, 0 deletions
diff --git a/node_modules/symbol-tree/lib/SymbolTree.js b/node_modules/symbol-tree/lib/SymbolTree.js new file mode 100644 index 0000000..b2b8f2e --- /dev/null +++ b/node_modules/symbol-tree/lib/SymbolTree.js @@ -0,0 +1,838 @@ +'use strict'; + +/** + * @module symbol-tree + * @author Joris van der Wel <joris@jorisvanderwel.com> + */ + +const SymbolTreeNode = require('./SymbolTreeNode'); +const TreePosition = require('./TreePosition'); +const TreeIterator = require('./TreeIterator'); + +function returnTrue() { +        return true; +} + +function reverseArrayIndex(array, reverseIndex) { +        return array[array.length - 1 - reverseIndex]; // no need to check `index >= 0` +} + +class SymbolTree { + +        /** +         * @constructor +         * @alias module:symbol-tree +         * @param {string} [description='SymbolTree data'] Description used for the Symbol +         */ +        constructor(description) { +                this.symbol = Symbol(description || 'SymbolTree data'); +        } + +        /** +         * You can use this function to (optionally) initialize an object right after its creation, +         * to take advantage of V8's fast properties. Also useful if you would like to +         * freeze your object. +         * +         * `O(1)` +         * +         * @method +         * @alias module:symbol-tree#initialize +         * @param {Object} object +         * @return {Object} object +         */ +        initialize(object) { +                this._node(object); + +                return object; +        } + +        _node(object) { +                if (!object) { +                        return null; +                } + +                const node = object[this.symbol]; + +                if (node) { +                        return node; +                } + +                return (object[this.symbol] = new SymbolTreeNode()); +        } + +        /** +         * Returns `true` if the object has any children. Otherwise it returns `false`. +         * +         * * `O(1)` +         * +         * @method hasChildren +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Boolean} +         */ +        hasChildren(object) { +                return this._node(object).hasChildren; +        } + +        /** +         * Returns the first child of the given object. +         * +         * * `O(1)` +         * +         * @method firstChild +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        firstChild(object) { +                return this._node(object).firstChild; +        } + +        /** +         * Returns the last child of the given object. +         * +         * * `O(1)` +         * +         * @method lastChild +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        lastChild(object) { +                return this._node(object).lastChild; +        } + +        /** +         * Returns the previous sibling of the given object. +         * +         * * `O(1)` +         * +         * @method previousSibling +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        previousSibling(object) { +                return this._node(object).previousSibling; +        } + +        /** +         * Returns the next sibling of the given object. +         * +         * * `O(1)` +         * +         * @method nextSibling +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        nextSibling(object) { +                return this._node(object).nextSibling; +        } + +        /** +         * Return the parent of the given object. +         * +         * * `O(1)` +         * +         * @method parent +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        parent(object) { +                return this._node(object).parent; +        } + +        /** +         * Find the inclusive descendant that is last in tree order of the given object. +         * +         * * `O(n)` (worst case) where `n` is the depth of the subtree of `object` +         * +         * @method lastInclusiveDescendant +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} +         */ +        lastInclusiveDescendant(object) { +                let lastChild; +                let current = object; + +                while ((lastChild = this._node(current).lastChild)) { +                        current = lastChild; +                } + +                return current; +        } + +        /** +         * Find the preceding object (A) of the given object (B). +         * An object A is preceding an object B if A and B are in the same tree +         * and A comes before B in tree order. +         * +         * * `O(n)` (worst case) +         * * `O(1)` (amortized when walking the entire tree) +         * +         * @method preceding +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @param {Object} [options] +         * @param {Object} [options.root] If set, `root` must be an inclusive ancestor +         *        of the return value (or else null is returned). This check _assumes_ +         *        that `root` is also an inclusive ancestor of the given `object` +         * @return {?Object} +         */ +        preceding(object, options) { +                const treeRoot = options && options.root; + +                if (object === treeRoot) { +                        return null; +                } + +                const previousSibling = this._node(object).previousSibling; + +                if (previousSibling) { +                        return this.lastInclusiveDescendant(previousSibling); +                } + +                // if there is no previous sibling return the parent (might be null) +                return this._node(object).parent; +        } + +        /** +         * Find the following object (A) of the given object (B). +         * An object A is following an object B if A and B are in the same tree +         * and A comes after B in tree order. +         * +         * * `O(n)` (worst case) where `n` is the amount of objects in the entire tree +         * * `O(1)` (amortized when walking the entire tree) +         * +         * @method following +         * @memberOf module:symbol-tree# +         * @param {!Object} object +         * @param {Object} [options] +         * @param {Object} [options.root] If set, `root` must be an inclusive ancestor +         *        of the return value (or else null is returned). This check _assumes_ +         *        that `root` is also an inclusive ancestor of the given `object` +         * @param {Boolean} [options.skipChildren=false] If set, ignore the children of `object` +         * @return {?Object} +         */ +        following(object, options) { +                const treeRoot = options && options.root; +                const skipChildren = options && options.skipChildren; + +                const firstChild = !skipChildren && this._node(object).firstChild; + +                if (firstChild) { +                        return firstChild; +                } + +                let current = object; + +                do { +                        if (current === treeRoot) { +                                return null; +                        } + +                        const nextSibling = this._node(current).nextSibling; + +                        if (nextSibling) { +                                return nextSibling; +                        } + +                        current = this._node(current).parent; +                } while (current); + +                return null; +        } + +        /** +         * Append all children of the given object to an array. +         * +         * * `O(n)` where `n` is the amount of children of the given `parent` +         * +         * @method childrenToArray +         * @memberOf module:symbol-tree# +         * @param {Object} parent +         * @param {Object} [options] +         * @param {Object[]} [options.array=[]] +         * @param {Function} [options.filter] Function to test each object before it is added to the array. +         *                            Invoked with arguments (object). Should return `true` if an object +         *                            is to be included. +         * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. +         * @return {Object[]} +         */ +        childrenToArray(parent, options) { +                const array   = (options && options.array) || []; +                const filter  = (options && options.filter) || returnTrue; +                const thisArg = (options && options.thisArg) || undefined; + +                const parentNode = this._node(parent); +                let object = parentNode.firstChild; +                let index = 0; + +                while (object) { +                        const node = this._node(object); +                        node.setCachedIndex(parentNode, index); + +                        if (filter.call(thisArg, object)) { +                                array.push(object); +                        } + +                        object = node.nextSibling; +                        ++index; +                } + +                return array; +        } + +        /** +         * Append all inclusive ancestors of the given object to an array. +         * +         * * `O(n)` where `n` is the amount of ancestors of the given `object` +         * +         * @method ancestorsToArray +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @param {Object} [options] +         * @param {Object[]} [options.array=[]] +         * @param {Function} [options.filter] Function to test each object before it is added to the array. +         *                            Invoked with arguments (object). Should return `true` if an object +         *                            is to be included. +         * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. +         * @return {Object[]} +         */ +        ancestorsToArray(object, options) { +                const array   = (options && options.array) || []; +                const filter  = (options && options.filter) || returnTrue; +                const thisArg = (options && options.thisArg) || undefined; + +                let ancestor = object; + +                while (ancestor) { +                        if (filter.call(thisArg, ancestor)) { +                                array.push(ancestor); +                        } +                        ancestor = this._node(ancestor).parent; +                } + +                return array; +        } + +        /** +         * Append all descendants of the given object to an array (in tree order). +         * +         * * `O(n)` where `n` is the amount of objects in the sub-tree of the given `object` +         * +         * @method treeToArray +         * @memberOf module:symbol-tree# +         * @param {Object} root +         * @param {Object} [options] +         * @param {Object[]} [options.array=[]] +         * @param {Function} [options.filter] Function to test each object before it is added to the array. +         *                            Invoked with arguments (object). Should return `true` if an object +         *                            is to be included. +         * @param {*} [options.thisArg] Value to use as `this` when executing `filter`. +         * @return {Object[]} +         */ +        treeToArray(root, options) { +                const array   = (options && options.array) || []; +                const filter  = (options && options.filter) || returnTrue; +                const thisArg = (options && options.thisArg) || undefined; + +                let object = root; + +                while (object) { +                        if (filter.call(thisArg, object)) { +                                array.push(object); +                        } +                        object = this.following(object, {root: root}); +                } + +                return array; +        } + +        /** +         * Iterate over all children of the given object +         * +         * * `O(1)` for a single iteration +         * +         * @method childrenIterator +         * @memberOf module:symbol-tree# +         * @param {Object} parent +         * @param {Object} [options] +         * @param {Boolean} [options.reverse=false] +         * @return {Object} An iterable iterator (ES6) +         */ +        childrenIterator(parent, options) { +                const reverse = options && options.reverse; +                const parentNode = this._node(parent); + +                return new TreeIterator( +                        this, +                        parent, +                        reverse ? parentNode.lastChild : parentNode.firstChild, +                        reverse ? TreeIterator.PREV : TreeIterator.NEXT +                ); +        } + +        /** +         * Iterate over all the previous siblings of the given object. (in reverse tree order) +         * +         * * `O(1)` for a single iteration +         * +         * @method previousSiblingsIterator +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} An iterable iterator (ES6) +         */ +        previousSiblingsIterator(object) { +                return new TreeIterator( +                        this, +                        object, +                        this._node(object).previousSibling, +                        TreeIterator.PREV +                ); +        } + +        /** +         * Iterate over all the next siblings of the given object. (in tree order) +         * +         * * `O(1)` for a single iteration +         * +         * @method nextSiblingsIterator +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} An iterable iterator (ES6) +         */ +        nextSiblingsIterator(object) { +                return new TreeIterator( +                        this, +                        object, +                        this._node(object).nextSibling, +                        TreeIterator.NEXT +                ); +        } + +        /** +         * Iterate over all inclusive ancestors of the given object +         * +         * * `O(1)` for a single iteration +         * +         * @method ancestorsIterator +         * @memberOf module:symbol-tree# +         * @param {Object} object +         * @return {Object} An iterable iterator (ES6) +         */ +        ancestorsIterator(object) { +                return new TreeIterator( +                        this, +                        object, +                        object, +                        TreeIterator.PARENT +                ); +        } + +        /** +         * Iterate over all descendants of the given object (in tree order). +         * +         * Where `n` is the amount of objects in the sub-tree of the given `root`: +         * +         * * `O(n)` (worst case for a single iteration) +         * * `O(n)` (amortized, when completing the iterator) +         * +         * @method treeIterator +         * @memberOf module:symbol-tree# +         * @param {Object} root +         * @param {Object} options +         * @param {Boolean} [options.reverse=false] +         * @return {Object} An iterable iterator (ES6) +         */ +        treeIterator(root, options) { +                const reverse = options && options.reverse; + +                return new TreeIterator( +                        this, +                        root, +                        reverse ? this.lastInclusiveDescendant(root) : root, +                        reverse ? TreeIterator.PRECEDING : TreeIterator.FOLLOWING +                ); +        } + +        /** +         * Find the index of the given object (the number of preceding siblings). +         * +         * * `O(n)` where `n` is the amount of preceding siblings +         * * `O(1)` (amortized, if the tree is not modified) +         * +         * @method index +         * @memberOf module:symbol-tree# +         * @param {Object} child +         * @return {Number} The number of preceding siblings, or -1 if the object has no parent +         */ +        index(child) { +                const childNode = this._node(child); +                const parentNode = this._node(childNode.parent); + +                if (!parentNode) { +                        // In principal, you could also find out the number of preceding siblings +                        // for objects that do not have a parent. This method limits itself only to +                        // objects that have a parent because that lets us optimize more. +                        return -1; +                } + +                let currentIndex = childNode.getCachedIndex(parentNode); + +                if (currentIndex >= 0) { +                        return currentIndex; +                } + +                currentIndex = 0; +                let object = parentNode.firstChild; + +                if (parentNode.childIndexCachedUpTo) { +                        const cachedUpToNode = this._node(parentNode.childIndexCachedUpTo); +                        object = cachedUpToNode.nextSibling; +                        currentIndex = cachedUpToNode.getCachedIndex(parentNode) + 1; +                } + +                while (object) { +                        const node = this._node(object); +                        node.setCachedIndex(parentNode, currentIndex); + +                        if (object === child) { +                                break; +                        } + +                        ++currentIndex; +                        object = node.nextSibling; +                } + +                parentNode.childIndexCachedUpTo = child; + +                return currentIndex; +        } + +        /** +         * Calculate the number of children. +         * +         * * `O(n)` where `n` is the amount of children +         * * `O(1)` (amortized, if the tree is not modified) +         * +         * @method childrenCount +         * @memberOf module:symbol-tree# +         * @param {Object} parent +         * @return {Number} +         */ +        childrenCount(parent) { +                const parentNode = this._node(parent); + +                if (!parentNode.lastChild) { +                        return 0; +                } + +                return this.index(parentNode.lastChild) + 1; +        } + +        /** +         * Compare the position of an object relative to another object. A bit set is returned: +         * +         * <ul> +         *     <li>DISCONNECTED : 1</li> +         *     <li>PRECEDING : 2</li> +         *     <li>FOLLOWING : 4</li> +         *     <li>CONTAINS : 8</li> +         *     <li>CONTAINED_BY : 16</li> +         * </ul> +         * +         * The semantics are the same as compareDocumentPosition in DOM, with the exception that +         * DISCONNECTED never occurs with any other bit. +         * +         * where `n` and `m` are the amount of ancestors of `left` and `right`; +         * where `o` is the amount of children of the lowest common ancestor of `left` and `right`: +         * +         * * `O(n + m + o)` (worst case) +         * * `O(n + m)` (amortized, if the tree is not modified) +         * +         * @method compareTreePosition +         * @memberOf module:symbol-tree# +         * @param {Object} left +         * @param {Object} right +         * @return {Number} +         */ +        compareTreePosition(left, right) { +                // In DOM terms: +                // left = reference / context object +                // right = other + +                if (left === right) { +                        return 0; +                } + +                /* jshint -W016 */ + +                const leftAncestors = []; { // inclusive +                        let leftAncestor = left; + +                        while (leftAncestor) { +                                if (leftAncestor === right) { +                                        return TreePosition.CONTAINS | TreePosition.PRECEDING; +                                        // other is ancestor of reference +                                } + +                                leftAncestors.push(leftAncestor); +                                leftAncestor = this.parent(leftAncestor); +                        } +                } + + +                const rightAncestors = []; { +                        let rightAncestor = right; + +                        while (rightAncestor) { +                                if (rightAncestor === left) { +                                        return TreePosition.CONTAINED_BY | TreePosition.FOLLOWING; +                                } + +                                rightAncestors.push(rightAncestor); +                                rightAncestor = this.parent(rightAncestor); +                        } +                } + + +                const root = reverseArrayIndex(leftAncestors, 0); + +                if (!root || root !== reverseArrayIndex(rightAncestors, 0)) { +                        // note: unlike DOM, preceding / following is not set here +                        return TreePosition.DISCONNECTED; +                } + +                // find the lowest common ancestor +                let commonAncestorIndex = 0; +                const ancestorsMinLength = Math.min(leftAncestors.length, rightAncestors.length); + +                for (let i = 0; i < ancestorsMinLength; ++i) { +                        const leftAncestor  = reverseArrayIndex(leftAncestors, i); +                        const rightAncestor = reverseArrayIndex(rightAncestors, i); + +                        if (leftAncestor !== rightAncestor) { +                                break; +                        } + +                        commonAncestorIndex = i; +                } + +                // indexes within the common ancestor +                const leftIndex  = this.index(reverseArrayIndex(leftAncestors, commonAncestorIndex + 1)); +                const rightIndex = this.index(reverseArrayIndex(rightAncestors, commonAncestorIndex + 1)); + +                return rightIndex < leftIndex +                        ? TreePosition.PRECEDING +                        : TreePosition.FOLLOWING; +        } + +        /** +         * Remove the object from this tree. +         * Has no effect if already removed. +         * +         * * `O(1)` +         * +         * @method remove +         * @memberOf module:symbol-tree# +         * @param {Object} removeObject +         * @return {Object} removeObject +         */ +        remove(removeObject) { +                const removeNode = this._node(removeObject); +                const parentNode = this._node(removeNode.parent); +                const prevNode = this._node(removeNode.previousSibling); +                const nextNode = this._node(removeNode.nextSibling); + +                if (parentNode) { +                        if (parentNode.firstChild === removeObject) { +                                parentNode.firstChild = removeNode.nextSibling; +                        } + +                        if (parentNode.lastChild === removeObject) { +                                parentNode.lastChild = removeNode.previousSibling; +                        } +                } + +                if (prevNode) { +                        prevNode.nextSibling = removeNode.nextSibling; +                } + +                if (nextNode) { +                        nextNode.previousSibling = removeNode.previousSibling; +                } + +                removeNode.parent = null; +                removeNode.previousSibling = null; +                removeNode.nextSibling = null; +                removeNode.cachedIndex = -1; +                removeNode.cachedIndexVersion = NaN; + +                if (parentNode) { +                        parentNode.childrenChanged(); +                } + +                return removeObject; +        } + +        /** +         * Insert the given object before the reference object. +         * `newObject` is now the previous sibling of `referenceObject`. +         * +         * * `O(1)` +         * +         * @method insertBefore +         * @memberOf module:symbol-tree# +         * @param {Object} referenceObject +         * @param {Object} newObject +         * @throws {Error} If the newObject is already present in this SymbolTree +         * @return {Object} newObject +         */ +        insertBefore(referenceObject, newObject) { +                const referenceNode = this._node(referenceObject); +                const prevNode = this._node(referenceNode.previousSibling); +                const newNode = this._node(newObject); +                const parentNode = this._node(referenceNode.parent); + +                if (newNode.isAttached) { +                        throw Error('Given object is already present in this SymbolTree, remove it first'); +                } + +                newNode.parent = referenceNode.parent; +                newNode.previousSibling = referenceNode.previousSibling; +                newNode.nextSibling = referenceObject; +                referenceNode.previousSibling = newObject; + +                if (prevNode) { +                        prevNode.nextSibling = newObject; +                } + +                if (parentNode && parentNode.firstChild === referenceObject) { +                        parentNode.firstChild = newObject; +                } + +                if (parentNode) { +                        parentNode.childrenChanged(); +                } + +                return newObject; +        } + +        /** +         * Insert the given object after the reference object. +         * `newObject` is now the next sibling of `referenceObject`. +         * +         * * `O(1)` +         * +         * @method insertAfter +         * @memberOf module:symbol-tree# +         * @param {Object} referenceObject +         * @param {Object} newObject +         * @throws {Error} If the newObject is already present in this SymbolTree +         * @return {Object} newObject +         */ +        insertAfter(referenceObject, newObject) { +                const referenceNode = this._node(referenceObject); +                const nextNode = this._node(referenceNode.nextSibling); +                const newNode = this._node(newObject); +                const parentNode = this._node(referenceNode.parent); + +                if (newNode.isAttached) { +                        throw Error('Given object is already present in this SymbolTree, remove it first'); +                } + +                newNode.parent = referenceNode.parent; +                newNode.previousSibling = referenceObject; +                newNode.nextSibling = referenceNode.nextSibling; +                referenceNode.nextSibling = newObject; + +                if (nextNode) { +                        nextNode.previousSibling = newObject; +                } + +                if (parentNode && parentNode.lastChild === referenceObject) { +                        parentNode.lastChild = newObject; +                } + +                if (parentNode) { +                        parentNode.childrenChanged(); +                } + +                return newObject; +        } + +        /** +         * Insert the given object as the first child of the given reference object. +         * `newObject` is now the first child of `referenceObject`. +         * +         * * `O(1)` +         * +         * @method prependChild +         * @memberOf module:symbol-tree# +         * @param {Object} referenceObject +         * @param {Object} newObject +         * @throws {Error} If the newObject is already present in this SymbolTree +         * @return {Object} newObject +         */ +        prependChild(referenceObject, newObject) { +                const referenceNode = this._node(referenceObject); +                const newNode = this._node(newObject); + +                if (newNode.isAttached) { +                        throw Error('Given object is already present in this SymbolTree, remove it first'); +                } + +                if (referenceNode.hasChildren) { +                        this.insertBefore(referenceNode.firstChild, newObject); +                } +                else { +                        newNode.parent = referenceObject; +                        referenceNode.firstChild = newObject; +                        referenceNode.lastChild = newObject; +                        referenceNode.childrenChanged(); +                } + +                return newObject; +        } + +        /** +         * Insert the given object as the last child of the given reference object. +         * `newObject` is now the last child of `referenceObject`. +         * +         * * `O(1)` +         * +         * @method appendChild +         * @memberOf module:symbol-tree# +         * @param {Object} referenceObject +         * @param {Object} newObject +         * @throws {Error} If the newObject is already present in this SymbolTree +         * @return {Object} newObject +         */ +        appendChild(referenceObject, newObject) { +                const referenceNode = this._node(referenceObject); +                const newNode = this._node(newObject); + +                if (newNode.isAttached) { +                        throw Error('Given object is already present in this SymbolTree, remove it first'); +                } + +                if (referenceNode.hasChildren) { +                        this.insertAfter(referenceNode.lastChild, newObject); +                } +                else { +                        newNode.parent = referenceObject; +                        referenceNode.firstChild = newObject; +                        referenceNode.lastChild = newObject; +                        referenceNode.childrenChanged(); +                } + +                return newObject; +        } +} + +module.exports = SymbolTree; +SymbolTree.TreePosition = TreePosition; diff --git a/node_modules/symbol-tree/lib/SymbolTreeNode.js b/node_modules/symbol-tree/lib/SymbolTreeNode.js new file mode 100644 index 0000000..cae7f9a --- /dev/null +++ b/node_modules/symbol-tree/lib/SymbolTreeNode.js @@ -0,0 +1,54 @@ +'use strict'; + +module.exports = class SymbolTreeNode { +        constructor() { +                this.parent = null; +                this.previousSibling = null; +                this.nextSibling = null; + +                this.firstChild = null; +                this.lastChild = null; + +                /** This value is incremented anytime a children is added or removed */ +                this.childrenVersion = 0; +                /** The last child object which has a cached index */ +                this.childIndexCachedUpTo = null; + +                /** This value represents the cached node index, as long as +                 * cachedIndexVersion matches with the childrenVersion of the parent */ +                this.cachedIndex = -1; +                this.cachedIndexVersion = NaN; // NaN is never equal to anything +        } + +        get isAttached() { +                return Boolean(this.parent || this.previousSibling || this.nextSibling); +        } + +        get hasChildren() { +                return Boolean(this.firstChild); +        } + +        childrenChanged() { +                /* jshint -W016 */ +                // integer wrap around +                this.childrenVersion = (this.childrenVersion + 1) & 0xFFFFFFFF; +                this.childIndexCachedUpTo = null; +        } + +        getCachedIndex(parentNode) { +                // (assumes parentNode is actually the parent) +                if (this.cachedIndexVersion !== parentNode.childrenVersion) { +                        this.cachedIndexVersion = NaN; +                        // cachedIndex is no longer valid +                        return -1; +                } + +                return this.cachedIndex; // -1 if not cached +        } + +        setCachedIndex(parentNode, index) { +                // (assumes parentNode is actually the parent) +                this.cachedIndexVersion = parentNode.childrenVersion; +                this.cachedIndex = index; +        } +}; diff --git a/node_modules/symbol-tree/lib/TreeIterator.js b/node_modules/symbol-tree/lib/TreeIterator.js new file mode 100644 index 0000000..f9d6217 --- /dev/null +++ b/node_modules/symbol-tree/lib/TreeIterator.js @@ -0,0 +1,69 @@ +'use strict'; + +const TREE = Symbol(); +const ROOT = Symbol(); +const NEXT = Symbol(); +const ITERATE_FUNC = Symbol(); + +class TreeIterator { +        constructor(tree, root, firstResult, iterateFunction) { +                this[TREE] = tree; +                this[ROOT] = root; +                this[NEXT] = firstResult; +                this[ITERATE_FUNC] = iterateFunction; +        } + +        next() { +                const tree = this[TREE]; +                const iterateFunc = this[ITERATE_FUNC]; +                const root = this[ROOT]; + +                if (!this[NEXT]) { +                        return { +                                done: true, +                                value: root, +                        }; +                } + +                const value = this[NEXT]; + +                if (iterateFunc === 1) { +                        this[NEXT] = tree._node(value).previousSibling; +                } +                else if (iterateFunc === 2) { +                        this[NEXT] = tree._node(value).nextSibling; +                } +                else if (iterateFunc === 3) { +                        this[NEXT] = tree._node(value).parent; +                } +                else if (iterateFunc === 4) { +                        this[NEXT] = tree.preceding(value, {root: root}); +                } +                else /* if (iterateFunc === 5)*/ { +                        this[NEXT] = tree.following(value, {root: root}); +                } + +                return { +                        done: false, +                        value: value, +                }; +        } +} + +Object.defineProperty(TreeIterator.prototype, Symbol.iterator, { +        value: function() { +                return this; +        }, +        writable: false, +}); + +TreeIterator.PREV = 1; +TreeIterator.NEXT = 2; +TreeIterator.PARENT = 3; +TreeIterator.PRECEDING = 4; +TreeIterator.FOLLOWING = 5; + +Object.freeze(TreeIterator); +Object.freeze(TreeIterator.prototype); + +module.exports = TreeIterator; diff --git a/node_modules/symbol-tree/lib/TreePosition.js b/node_modules/symbol-tree/lib/TreePosition.js new file mode 100644 index 0000000..fd2b6ed --- /dev/null +++ b/node_modules/symbol-tree/lib/TreePosition.js @@ -0,0 +1,11 @@ +'use strict'; + +/* eslint-disable sort-keys */ +module.exports = Object.freeze({ +        // same as DOM DOCUMENT_POSITION_ +        DISCONNECTED: 1, +        PRECEDING: 2, +        FOLLOWING: 4, +        CONTAINS: 8, +        CONTAINED_BY: 16, +});  | 
