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import Connection = require('./Connection');
import PoolConnection = require('./PoolConnection');
import {EventEmitter} from 'events';
declare namespace PoolCluster {
export interface PoolClusterOptions {
/**
* If true, PoolCluster will attempt to reconnect when connection fails. (Default: true)
*/
canRetry?: boolean;
/**
* If connection fails, node's errorCount increases. When errorCount is greater than removeNodeErrorCount,
* remove a node in the PoolCluster. (Default: 5)
*/
removeNodeErrorCount?: number;
/**
* If connection fails, specifies the number of milliseconds before another connection attempt will be made.
* If set to 0, then node will be removed instead and never re-used. (Default: 0)
*/
restoreNodeTimeout?: number;
/**
* The default selector. (Default: RR)
* RR: Select one alternately. (Round-Robin)
* RANDOM: Select the node by random function.
* ORDER: Select the first node available unconditionally.
*/
defaultSelector?: string;
}
}
declare class PoolCluster extends EventEmitter {
config: PoolCluster.PoolClusterOptions;
add(config: PoolCluster.PoolClusterOptions): void;
add(group: string, config: PoolCluster.PoolClusterOptions): void;
end(): void;
getConnection(callback: (err: NodeJS.ErrnoException | null, connection: PoolConnection) => void): void;
getConnection(group: string, callback: (err: NodeJS.ErrnoException | null, connection: PoolConnection) => void): void;
getConnection(group: string, selector: string, callback: (err: NodeJS.ErrnoException | null, connection: PoolConnection) => void): void;
of(pattern: string, selector?: string): PoolCluster;
on(event: string, listener: Function): this;
on(event: 'remove', listener: (nodeId: number) => void): this;
on(event: 'connection', listener: (connection: PoolConnection) => void): this;
}
export = PoolCluster;
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