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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-09 16:32:09 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-09 16:32:09 +0200
commit129b49a3876ceb68f271c311d5e45efb2e205300 (patch)
tree246a47a5990167c73b95fc6e02452de7f6aca6b3 /src/main/scala/Client/Client.scala
parent239571e3408a3187953bef1dd5d516461bad0e31 (diff)
downloadscalevalapokalypsi-129b49a3876ceb68f271c311d5e45efb2e205300.tar.gz
scalevalapokalypsi-129b49a3876ceb68f271c311d5e45efb2e205300.zip
Made & implemented clearer protocol, added client functionality
Diffstat (limited to 'src/main/scala/Client/Client.scala')
-rw-r--r--src/main/scala/Client/Client.scala210
1 files changed, 200 insertions, 10 deletions
diff --git a/src/main/scala/Client/Client.scala b/src/main/scala/Client/Client.scala
index 1b843ab..ef98ef3 100644
--- a/src/main/scala/Client/Client.scala
+++ b/src/main/scala/Client/Client.scala
@@ -3,26 +3,216 @@ package o1game.Client
import java.lang.Thread.sleep
import java.net.Socket
import scala.io.Source
+import scala.io.StdIn.readLine
import scala.sys.process.stdout
+import java.io.InputStream
import o1game.constants.*
+import o1game.utils.stringToByteArray
+import scala.concurrent.Future
+import scala.concurrent.ExecutionContext.Implicits.global
+import scala.util.{Try, Success, Failure}
+import scala.collection.mutable.Buffer
+import scala.collection.immutable.LazyList
+import java.lang.System.currentTimeMillis
-class Client(ip: String, port: Int):
- private val socket = Socket(ip, port)
+def newClient(name: String, ip: String, port: Int): Option[Client] =
+ val socket = Socket(ip, port)
+ val output = socket.getOutputStream
+ val input = socket.getInputStream
+ val initMsg = s"$GAME_VERSION\r\n$name\r\n"
+ output.write(stringToByteArray(initMsg))
+ val msgLen = (PROTOCOL_VERSION_GOOD + "\r\n").length
+ val versionResponse = getNCharsFromSocket(input, msgLen)
+ if versionResponse == Some(s"$PROTOCOL_VERSION_GOOD\r\n") then
+ Some(Client(socket))
+ else
+ None
+
+def getNCharsFromSocket(input: InputStream, n: Int): Option[String] =
+ val buffer: Array[Byte] = Array.ofDim(n)
+ var i = 0
+ var failed = false
+ while i < n && !failed do
+ val res = input.read(buffer, i, n - i)
+ if res < 0 then failed = true
+ i += res
+ // TODO: better error handling
+ if failed then None else Some(String(buffer))
+
+/** This class is for taking new lines from stdin when they are available.
+ * reading starts when either newLine or clear or startReading are called.
+ */
+class StdinLineReader:
+
+ private var nextLine: Future[String] = Future.failed(Exception())
+
+ /** Returns a new line of input if there are any. */
+ def newLine(): Option[String] =
+ this.nextLine.value match
+ case Some(Success(s)) =>
+ this.nextLine = Future(readLine())
+ Some(s)
+ case Some(Failure(e)) =>
+ this.nextLine = Future(readLine())
+ None
+ case None => None
+
+ /** Discards the line that is currently being read and restarts reading */
+ def clear(): Unit =
+ this.nextLine = Future(readLine())
+
+ /** Equivalent to clear */
+ def startReading(): Unit = this.clear()
+
+end StdinLineReader
+
+enum ServerLineState:
+ case WaitingForGameStart,
+ ActionDescription,
+ TurnIndicator,
+ AreaDescription,
+ Directions,
+ Items,
+ Entities
+
+
+//def indexOfCRLF(data: IndexedSeq[Byte]): Int =
+// val LF = data.indexOf(10)
+// data.get(LF + 1).filter(_ == 13).filter(a => LF == -1).getOrElse(-1)
+//
+//def splitAtCRLF(data: IndexedSeq[Byte]): Vector[]
+
+class ServerDataParser:
+
+ private var serverLineState = ServerLineState.ActionDescription
+
+ private var bufferedData: Buffer[Byte] = Buffer.empty // TODO: suboptimal DS
+
+ def in(data: Array[Byte]): Unit =
+ this.bufferedData ++= data
+
+ def nextLine(): Option[String] =
+ val indexOfCRLF = this.bufferedData.indexOfSlice(CRLF)
+ if indexOfCRLF == -1 then
+ None
+ else
+ val splitData = this.bufferedData.splitAt(indexOfCRLF)
+ this.bufferedData = Buffer.from(splitData(1).drop(CRLF.length))
+ Some(String(splitData(0).toArray))
+
+end ServerDataParser
+
+class Client(socket: Socket):
private val input = socket.getInputStream
private val output = socket.getOutputStream
private val buffer: Array[Byte] = Array.ofDim(MAX_MSG_SIZE)
private var bufferIndex = 0
+ private var serverLineState = ServerLineState.WaitingForGameStart
+ private val serverLineParser = ServerDataParser()
+ private val stdinReader = StdinLineReader()
+ private var timeLimit: Long = 0
+
+ private var lastTurnStart: Long = 0
+ private var lastExecutedTurn: Long = 0
+ assert(
+ lastTurnStart <= lastExecutedTurn,
+ "don't initialize with unexecuted turn"
+ )
+
+ // TODO: extract these to a separate area object for the client
+ private var actions: Buffer[String] = Buffer.empty
+ private var areaDescription: String = ""
+ private var possibleDirections: Array[String] = Array.empty
+ private var visibleItems: Array[String] = Array.empty
+ private var visibleEntities: Array[String] = Array.empty
+
+
+ private def readAndParseDataFromServer(): Unit =
+ var availableBytes = input.available()
+ while availableBytes != 0 do
+ val bytesRead = input.read(buffer, 0, availableBytes)
+ if bytesRead != -1 then
+ // TODO: unsafe conversion
+ parseDataFromServer(buffer.take(bytesRead))
+ availableBytes = input.available()
+
+ private def giveTurn(): String =
+ this.lastExecutedTurn = currentTimeMillis / 1000
+ val actionDesc = this.actions.mkString("\n")
+ this.actions = Buffer.empty
+ val itemDesc = "You can see the following items: " +
+ this.visibleItems.mkString(", ")
+ val entityDesc = "The following entities reside in the room: " +
+ this.visibleEntities.mkString(", ")
+ val directionDesc = "There are exits to " +
+ this.possibleDirections.mkString(", ")
+ (s"\n$actionDesc\n\n$areaDescription\n$directionDesc\n" +
+ s"\n$itemDesc\n$entityDesc")
+
def startClient(): Unit =
+ stdinReader.startReading()
+
+ // TODO: read data from server and store it in the turn description
+ // TODO: if turn isn't executed since lastturnstart, display the data
+ // and clean STDIN
+ // TODO: write data from stdin and send it to the server
+ // TODO: display timer to next turn end
while true do
sleep(POLL_INTERVAL)
- while input.available() != 0 do
- val bytesRead = input.read(buffer)
- if bytesRead != -1 then
- print(buffer.take(bytesRead).toVector.map(_.toChar).mkString)
- stdout.flush()
+ this.readAndParseDataFromServer()
+
+ if this.lastExecutedTurn < this.lastTurnStart then
+ println(this.giveTurn())
+
+ stdinReader.newLine().foreach((s: String) =>
+ output.write(stringToByteArray(s+"\r\n"))
+ )
+
+ if this.timeLimit != 0 && this.lastTurnStart != 0 then
+ val timeOfTurnEnd = this.lastTurnStart + this.timeLimit
+ val timeToTurnEnd = -currentTimeMillis()/1000 + timeOfTurnEnd
+ print(s"\r[$timeToTurnEnd]> ")
+
+ private def parseDataFromServer(data: Array[Byte]): Unit =
+ this.serverLineParser.in(data)
+ var nextLine: Option[String] = Some("")
+ while nextLine.isDefined do
+ nextLine = this.serverLineParser
+ .nextLine()
+ nextLine
+ .foreach(this.parseLineFromServer(_))
+
+ private def parseLineFromServer(line: String) =
+ if line == TURN_INDICATOR then
+ this.serverLineState = ServerLineState.TurnIndicator
+ serverLineState match
+ case ServerLineState.WaitingForGameStart =>
+ val time = line.toLongOption
+ time match
+ case Some(t) => this.timeLimit = t
+ case None => print("Invalid time limit, oh no!!!")
+ this.serverLineState = ServerLineState.ActionDescription
+ case ServerLineState.ActionDescription =>
+ this.actions.append(line)
+ case ServerLineState.TurnIndicator =>
+ this.serverLineState = ServerLineState.AreaDescription
+ case ServerLineState.AreaDescription =>
+ this.areaDescription = line
+ this.serverLineState = ServerLineState.Directions
+ case ServerLineState.Directions =>
+ this.possibleDirections = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.Items // TODO: maybe use a list instead?
+ case ServerLineState.Items =>
+ this.visibleItems = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.Entities
+ case ServerLineState.Entities =>
+ this.visibleEntities = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.ActionDescription
+ this.lastTurnStart = currentTimeMillis() / 1000
+
- bufferIndex = s"Houston, I think this shouldn't be so hard.\n".toVector.map(_.toByte).copyToArray(buffer)
- output.write(buffer, 0, bufferIndex)
- output.flush() \ No newline at end of file
+ //bufferIndex = s"Houston, I think this shouldn't be so hard.\n".toVector.map(_.toByte).copyToArray(buffer)
+ //output.write(buffer, 0, bufferIndex)
+ //output.flush()