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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-17 13:45:44 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-17 13:45:44 +0200
commit4de67b497e0e229fe4a42f66f833640b6e50fd5a (patch)
tree34fb5b0e776f7cd3adcb4556f4d6a7c8ad66de39 /src/main/scala/Model/Adventure.scala
parent8595e892abc0e0554f589ed2eb88c351a347fbd4 (diff)
downloadscalevalapokalypsi-4de67b497e0e229fe4a42f66f833640b6e50fd5a.tar.gz
scalevalapokalypsi-4de67b497e0e229fe4a42f66f833640b6e50fd5a.zip
Moved the project to an IDEA project & wrote part of README.txt
Diffstat (limited to 'src/main/scala/Model/Adventure.scala')
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1 files changed, 0 insertions, 79 deletions
diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala
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-package o1game.Model
-
-import scala.collection.mutable.Map
-
-/** The class `Adventure` represents text adventure games. An adventure consists of a player and
- * a number of areas that make up the game world. It provides methods for playing the game one
- * turn at a time and for checking the state of the game.
- *
- * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very
- * specific adventure game that involves a small trip through a twisted forest. All newly created
- * instances of class `Adventure` are identical to each other. To create other kinds of adventure
- * games, you will need to modify or replace the source code of this class. */
-class Adventure(val playerNames: Vector[String]):
-
- private val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.")
- private val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.")
- private val southForest = Area("Forest", "The forest just goes on and on.")
- private val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
- private val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
- private val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
- private val destination = home
-
- middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
- northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
- southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
- clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
- tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
- home.setNeighbors(Vector("west" -> tangle))
-
- clearing.addItem(Item("battery", "It's a small battery cell. Looks new."))
- southForest.addItem(Item(
- "remote",
- "It's the remote control for your TV.\n" +
- "What it was doing in the forest, you have no idea.\n" +
- "Problem is, there's no battery."
- ))
-
- val players: Map[String, Player] = Map()
- playerNames.foreach(this.addPlayer(_))
-
- val entities: Map[String, Entity] = Map()
- private val gruu = Entity("Gruu", northForest)
- northForest.addEntity(gruu)
- this.entities += gruu.name -> gruu
-
- /** Adds a player entity with the specified name to the game.
- *
- * @param name the name of the player entity to add
- * @return the created player entity
- */
- def addPlayer(name: String): Player =
- val newPlayer = Player(name, middle)
- middle.addEntity(newPlayer)
- players += name -> newPlayer
- newPlayer
-
- /** Gets the player entity with the specified name.
- *
- * @param name name of the player to find
- * @return the player, if one with the name was found
- */
- def getPlayer(name: String): Option[Player] = this.players.get(name)
-
- def getEntity[A >: Entity](name: String) =
- this.players.getOrElse(name, this.entities.get(name))
-
- /** Returns a message that is to be displayed to the player at the beginning of the game. */
- def welcomeMessage = "Generic welcome message"
-
- /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual
- * report of what happened, or an error message if the command was unknown. In the latter
- * case, no turns elapse. */
- def playTurnOfPlayer(playerName: String, command: String): Option[String] =
- val action = Action(command)
- val actor = this.players.get(playerName)
- actor.flatMap(action.execute(_))
-
-end Adventure
-