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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-07 21:41:53 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-07 21:41:53 +0200
commitdef8975617e5c6da431e41cc889d167b0f2e2bb0 (patch)
treef538102c17d81b596834fad7f47528fe2fc04b19 /src/main/scala/Server/Client.scala
parent891b6f877ba848a3f78851a757734ebd1f066798 (diff)
downloadscalevalapokalypsi-def8975617e5c6da431e41cc889d167b0f2e2bb0.tar.gz
scalevalapokalypsi-def8975617e5c6da431e41cc889d167b0f2e2bb0.zip
Added possibility to join in the middle of the game & fixed bugs and inaccuracies:
* Adding the player didn't add it to the starting area. Fixed. * Refactored some code a bit by extracting functions * Changed the areas of `Adventure` to be private
Diffstat (limited to 'src/main/scala/Server/Client.scala')
-rw-r--r--src/main/scala/Server/Client.scala5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main/scala/Server/Client.scala b/src/main/scala/Server/Client.scala
index d9bb529..d9fa684 100644
--- a/src/main/scala/Server/Client.scala
+++ b/src/main/scala/Server/Client.scala
@@ -24,7 +24,10 @@ class Client(val socket: Socket):
*
* @return false if there has been a protocol violation, true otherwise
*/
- def isIntactProtocolWise: Boolean = protocolIsIntact
+ def isIntactProtocolWise: Boolean = this.protocolIsIntact
+
+ /** Marks that this client misbehaved in eyes of the protocol */
+ def failedProtocol(): Unit = this.protocolIsIntact = false
/** Tests whether this client is initialized and ready to start the game
*