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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-17 13:45:44 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-17 13:45:44 +0200
commit4de67b497e0e229fe4a42f66f833640b6e50fd5a (patch)
tree34fb5b0e776f7cd3adcb4556f4d6a7c8ad66de39 /src/scalevalapokalypsi/Client/Client.scala
parent8595e892abc0e0554f589ed2eb88c351a347fbd4 (diff)
downloadscalevalapokalypsi-4de67b497e0e229fe4a42f66f833640b6e50fd5a.tar.gz
scalevalapokalypsi-4de67b497e0e229fe4a42f66f833640b6e50fd5a.zip
Moved the project to an IDEA project & wrote part of README.txt
Diffstat (limited to 'src/scalevalapokalypsi/Client/Client.scala')
-rw-r--r--src/scalevalapokalypsi/Client/Client.scala178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/scalevalapokalypsi/Client/Client.scala b/src/scalevalapokalypsi/Client/Client.scala
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+package scalevalapokalypsi.Client
+
+import java.lang.Thread.sleep
+import java.net.Socket
+import scala.io.Source
+import scala.sys.process.stdout
+import scalevalapokalypsi.constants.*
+import scalevalapokalypsi.utils.{stringToByteArray,getNCharsFromSocket}
+import scalevalapokalypsi.Client.{ReceivedLineParser,StdinLineReader,Turn}
+import scala.concurrent.Future
+import scala.concurrent.ExecutionContext.Implicits.global
+import scala.util.{Try, Success, Failure}
+import scala.collection.mutable.Buffer
+import java.lang.System.currentTimeMillis
+
+
+/** A helper enum for `Client` to keep track of communications with the server
+ */
+enum ServerLineState:
+ case WaitingForTimeLimit,
+ ActionDescription,
+ TurnIndicator,
+ AreaDescription,
+ Directions,
+ Items,
+ Entities
+
+
+/** Creates a new client.
+ *
+ * @param name the name the client and its player should have
+ * @ip the ip of the server to connect to
+ * @port the port of the server to connect to
+ * @return the client created, if all was successful
+ */
+def newClient(name: String, ip: String, port: Int): Option[Client] =
+ val socket = Socket(ip, port)
+ val output = socket.getOutputStream
+ val input = socket.getInputStream
+ val initMsg = s"$GAME_VERSION\r\n$name\r\n"
+ output.write(stringToByteArray(initMsg))
+ val msgLen = (PROTOCOL_VERSION_GOOD + "\r\n").length
+ val versionResponse = getNCharsFromSocket(input, msgLen)
+ if versionResponse == Some(s"$PROTOCOL_VERSION_GOOD\r\n") then
+ Some(Client(socket))
+ else
+ None
+
+
+
+/** Main class for the client: handles communication with the server
+ * and the player. Should be initialized with `newClient`.
+ *
+ * @param socket the socket the client uses
+ */
+class Client(socket: Socket):
+
+ /** Essential IO variables */
+ private val input = socket.getInputStream
+ private val output = socket.getOutputStream
+ private val buffer: Array[Byte] = Array.ofDim(MAX_MSG_SIZE)
+ private var bufferIndex = 0
+ private val serverLineParser = ReceivedLineParser()
+ private val stdinReader = StdinLineReader()
+
+ private var serverLineState = ServerLineState.WaitingForTimeLimit
+
+ /** Variables about the status of the current turn for the client */
+ private var canAct = false
+ private var timeLimit: Long = 0
+ private var lastTurnStart: Long = 0
+ private var lastExecutedTurn: Long = 0
+ assert(
+ lastTurnStart <= lastExecutedTurn,
+ "don't initialize with unexecuted turn"
+ )
+ private val turnInfo = Turn()
+
+
+ /** Starts the client. This shouldn't terminate. */
+ def startClient(): Unit =
+
+ stdinReader.startReading()
+
+ while true do
+ sleep(POLL_INTERVAL)
+
+ this.readAndParseDataFromServer()
+
+ if this.lastExecutedTurn < this.lastTurnStart then
+ print(this.giveTurn())
+
+ stdinReader.newLine().foreach((s: String) =>
+ output.write(stringToByteArray(s+"\r\n"))
+ )
+
+ end startClient
+
+
+ private def readAndParseDataFromServer(): Unit =
+ var availableBytes = input.available()
+ while availableBytes != 0 do
+ val bytesRead = input.read(buffer, 0, availableBytes)
+ if bytesRead != -1 then
+ // TODO: unsafe conversion
+ parseDataFromServer(buffer.take(bytesRead))
+ availableBytes = input.available()
+
+ private def giveTurn(): String =
+ this.canAct = true
+ this.lastExecutedTurn = currentTimeMillis / 1000
+ s"\n\n${this.turnInfo}\n${this.actionGetterIndicator}"
+
+ private def displayAction(action: String): Unit =
+ println(s"$action")
+ if this.canAct then
+ print(this.actionGetterIndicator)
+
+ private def actionGetterIndicator =
+ val timeOfTurnEnd = this.lastTurnStart + this.timeLimit
+ val timeToTurnEnd = -currentTimeMillis()/1000 + timeOfTurnEnd
+ s"[$timeToTurnEnd]> "
+
+
+
+ private def parseDataFromServer(data: Array[Byte]): Unit =
+ this.serverLineParser.in(data)
+ var nextLine: Option[String] = Some("")
+ while nextLine.isDefined do
+ nextLine = this.serverLineParser
+ .nextLine()
+ nextLine
+ .foreach(this.parseLineFromServer(_))
+
+
+ private def parseLineFromServer(line: String) =
+
+ if line == TURN_INDICATOR then
+ this.serverLineState = ServerLineState.TurnIndicator
+
+ serverLineState match
+
+ case ServerLineState.WaitingForTimeLimit =>
+ val time = line.toLongOption
+ time match
+ case Some(t) => this.timeLimit = t
+ case None => print("Invalid time limit, oh no!!!")
+ this.serverLineState = ServerLineState.TurnIndicator
+ this.lastTurnStart = currentTimeMillis / 1000
+
+ case ServerLineState.ActionDescription =>
+ if line.nonEmpty && line.head == ACTION_BLOCKING_INDICATOR then
+ this.canAct = false
+ this.displayAction(line.tail)
+
+ case ServerLineState.TurnIndicator =>
+ this.serverLineState = ServerLineState.AreaDescription
+
+ case ServerLineState.AreaDescription =>
+ this.turnInfo.areaDescription = line
+ this.serverLineState = ServerLineState.Directions
+
+ case ServerLineState.Directions =>
+ this.turnInfo.possibleDirections = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.Items // TODO: maybe use a list instead?
+
+ case ServerLineState.Items =>
+ this.turnInfo.visibleItems = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.Entities
+
+ case ServerLineState.Entities =>
+ this.turnInfo.visibleEntities = line.split(LIST_SEPARATOR)
+ this.serverLineState = ServerLineState.ActionDescription
+ this.lastTurnStart = currentTimeMillis() / 1000
+
+ end parseLineFromServer
+
+end Client