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Diffstat (limited to 'src/main/scala/Model/Adventure.scala')
-rw-r--r-- | src/main/scala/Model/Adventure.scala | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala deleted file mode 100644 index dfcb100..0000000 --- a/src/main/scala/Model/Adventure.scala +++ /dev/null @@ -1,79 +0,0 @@ -package o1game.Model - -import scala.collection.mutable.Map - -/** The class `Adventure` represents text adventure games. An adventure consists of a player and - * a number of areas that make up the game world. It provides methods for playing the game one - * turn at a time and for checking the state of the game. - * - * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very - * specific adventure game that involves a small trip through a twisted forest. All newly created - * instances of class `Adventure` are identical to each other. To create other kinds of adventure - * games, you will need to modify or replace the source code of this class. */ -class Adventure(val playerNames: Vector[String]): - - private val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.") - private val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.") - private val southForest = Area("Forest", "The forest just goes on and on.") - private val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.") - private val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.") - private val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.") - private val destination = home - - middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing)) - northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing)) - southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing)) - clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest)) - tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest)) - home.setNeighbors(Vector("west" -> tangle)) - - clearing.addItem(Item("battery", "It's a small battery cell. Looks new.")) - southForest.addItem(Item( - "remote", - "It's the remote control for your TV.\n" + - "What it was doing in the forest, you have no idea.\n" + - "Problem is, there's no battery." - )) - - val players: Map[String, Player] = Map() - playerNames.foreach(this.addPlayer(_)) - - val entities: Map[String, Entity] = Map() - private val gruu = Entity("Gruu", northForest) - northForest.addEntity(gruu) - this.entities += gruu.name -> gruu - - /** Adds a player entity with the specified name to the game. - * - * @param name the name of the player entity to add - * @return the created player entity - */ - def addPlayer(name: String): Player = - val newPlayer = Player(name, middle) - middle.addEntity(newPlayer) - players += name -> newPlayer - newPlayer - - /** Gets the player entity with the specified name. - * - * @param name name of the player to find - * @return the player, if one with the name was found - */ - def getPlayer(name: String): Option[Player] = this.players.get(name) - - def getEntity[A >: Entity](name: String) = - this.players.getOrElse(name, this.entities.get(name)) - - /** Returns a message that is to be displayed to the player at the beginning of the game. */ - def welcomeMessage = "Generic welcome message" - - /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual - * report of what happened, or an error message if the command was unknown. In the latter - * case, no turns elapse. */ - def playTurnOfPlayer(playerName: String, command: String): Option[String] = - val action = Action(command) - val actor = this.players.get(playerName) - actor.flatMap(action.execute(_)) - -end Adventure - |