diff options
Diffstat (limited to 'src/main/scala/Model')
-rw-r--r-- | src/main/scala/Model/Action.scala | 21 | ||||
-rw-r--r-- | src/main/scala/Model/Adventure.scala | 10 | ||||
-rw-r--r-- | src/main/scala/Model/Area.scala | 1 | ||||
-rw-r--r-- | src/main/scala/Model/Entity.scala | 61 |
4 files changed, 67 insertions, 26 deletions
diff --git a/src/main/scala/Model/Action.scala b/src/main/scala/Model/Action.scala index 11b0bc8..9f81256 100644 --- a/src/main/scala/Model/Action.scala +++ b/src/main/scala/Model/Action.scala @@ -23,15 +23,30 @@ class Action(input: String): * of the action (such as “You go west.”). The description is returned in an `Option` * wrapper; if the command was not recognized, `None` is returned. */ def execute(actor: Entity): Option[String] = - this.verb match + val oldLocation = actor.location + val resOption: Option[(String, String)] = this.verb match case "go" => Some(actor.go(this.modifiers)) case "rest" => Some(actor.rest()) case "get" => Some(actor.pickUp(this.modifiers)) case "drop" => Some(actor.drop(this.modifiers)) - case "xyzzy" => Some("The grue tastes yummy.") - case "quit" => Some(actor.quit()) + case "xyzzy" => Some(( + "The grue tastes yummy.", + s"${actor.name} tastes some grue.") + ) case other => None +// println(resOption) +// println(actor.location.getEntities) + resOption.map(_(1)).filter(_.length > 0) + .foreach(s => + actor.location.getEntities.filter(_ != actor).foreach(_.observe(s)) + if oldLocation != actor.location then + oldLocation.getEntities.foreach(_.observe(s)) + ) + + resOption.map(_(0)) + + /** Returns a textual description of the action object, for debugging purposes. */ override def toString = s"$verb (modifiers: $modifiers)" diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala index 4d0a256..7d5a061 100644 --- a/src/main/scala/Model/Adventure.scala +++ b/src/main/scala/Model/Adventure.scala @@ -34,16 +34,18 @@ class Adventure(val playerNames: Vector[String]): "Problem is, there's no battery." )) - val players: Map[String, Entity] = Map() + val players: Map[String, Player] = Map() playerNames.foreach(this.addPlayer(_)) + val entities: Map[String, Entity] = Map() + /** Adds a player entity with the specified name to the game. * * @param name the name of the player entity to add * @return the created player entity */ - def addPlayer(name: String): Entity = - val newPlayer = Entity(name, middle) + def addPlayer(name: String): Player = + val newPlayer = Player(name, middle) middle.addEntity(newPlayer) players += name -> newPlayer newPlayer @@ -53,7 +55,7 @@ class Adventure(val playerNames: Vector[String]): * @param name name of the player to find * @return the player, if one with the name was found */ - def getPlayer(name: String): Option[Entity] = this.players.get(name) + def getPlayer(name: String): Option[Player] = this.players.get(name) /** Returns a message that is to be displayed to the player at the beginning of the game. */ def welcomeMessage = "Generic welcome message" diff --git a/src/main/scala/Model/Area.scala b/src/main/scala/Model/Area.scala index ae1c98e..5a8de2a 100644 --- a/src/main/scala/Model/Area.scala +++ b/src/main/scala/Model/Area.scala @@ -23,6 +23,7 @@ class Area(val name: String, var description: String): def getNeighborNames: Iterable[String] = this.neighbors.keys def getItemNames: Iterable[String] = this.items.keys def getEntityNames: Iterable[String] = this.entities.keys + def getEntities: Iterable[Entity] = this.entities.values /** Tells whether this area has a neighbor in the given direction. * diff --git a/src/main/scala/Model/Entity.scala b/src/main/scala/Model/Entity.scala index c18ffea..37fdbc2 100644 --- a/src/main/scala/Model/Entity.scala +++ b/src/main/scala/Model/Entity.scala @@ -1,14 +1,35 @@ package o1game.Model -import scala.collection.mutable.Map +import scala.collection.mutable.{Buffer,Map} -/** A `Player` object represents a player character controlled by the real-life user + + +/** A `Player` object represents a player character controlled by one real-life player * of the program. * * A player object’s state is mutable: the player’s location and possessions can change, * for instance. * * @param startingArea the player’s initial location */ +class Player(name: String, initialLocation: Area) extends Entity(name, initialLocation): + + private val observations: Buffer[String] = Buffer.empty + + override def observe(observation: String): Unit = + this.observations.append(observation) + + def readAndClearObservations(): Vector[String] = + val res = this.observations.toVector + observations.clear() + res + +end Player + +/** An in-game entity. + * + * @param name the name of the entity + * @param initialLocation the Area where the entity is instantiated + */ class Entity(val name: String, initialLocation: Area): private var currentLocation: Area = initialLocation private var quitCommandGiven = false // one-way flag @@ -17,35 +38,43 @@ class Entity(val name: String, initialLocation: Area): /** Determines if the player has indicated a desire to quit the game. */ def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary? + /** Does nothing, except possibly in inherited classes. */ + def observe(observation: String): Unit = + println("no observation made.") + () + /** Returns the player’s current location. */ def location = this.currentLocation /** Attempts to move the player in the given direction. This is successful if there * is an exit from the player’s current location towards the direction name. Returns * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */ - def go(direction: String) = + def go(direction: String): (String, String) = val destination = this.location.neighbor(direction) if destination.isDefined then this.currentLocation.removeEntity(this.name) this.currentLocation = destination.getOrElse(this.currentLocation) destination.foreach(_.addEntity(this)) - s"You go $direction." + (s"You go $direction.", s"$name goes $direction") else - "You can't go " + direction + "." + ( + s"You can't go $direction.", + s"$name tries to go $direction and stumbles in their feet." + ) - def pickUp(itemName: String): String = + def pickUp(itemName: String): (String, String) = this.currentLocation.removeItem(itemName) match case Some(i) => this.inventory += i.name -> i - s"You pick up the ${i.name}" - case None => s"There is no $itemName here to pick up." + (s"You pick up the ${i.name}", s"$name picks up the ${i.name}") + case None => (s"There is no $itemName here to pick up.", "WHAAAT THIS SHOULDN'T HAPPEN???") - def drop(itemName: String): String = + def drop(itemName: String): (String, String) = this.inventory.remove(itemName) match case Some(item) => this.currentLocation.addItem(item) - s"You drop the $itemName" - case None => "You don't have that!" + (s"You drop the $itemName", s"$name drops the $itemName") + case None => ("You don't have that!", s"$name reaches their backpack to drop $itemName but miserably fails to find it there.") /** Tells whether this entity can drop the specified item * (if an action were to specify so). @@ -57,14 +86,8 @@ class Entity(val name: String, initialLocation: Area): /** Causes the player to rest for a short while (this has no substantial effect in game terms). * Returns a description of what happened. */ - def rest() = - "You rest for a while. Better get a move on, though." - - /** Signals that the player wants to quit the game. Returns a description of what happened within - * the game as a result (which is the empty string, in this case). */ - def quit() = - this.quitCommandGiven = true - "" + def rest(): (String, String) = + ("You rest for a while. Better get a move on, though.", "") /** Returns a brief description of the player’s state, for debugging purposes. */ override def toString = "Now at: " + this.location.name |