diff options
Diffstat (limited to 'src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala')
-rw-r--r-- | src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala b/src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala new file mode 100644 index 0000000..21709ba --- /dev/null +++ b/src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala @@ -0,0 +1,89 @@ + +package scalevalapokalypsi.Model.Entities.NPCs + +import scala.collection.mutable.Buffer +import scalevalapokalypsi.Model.* +import scalevalapokalypsi.Model.Entities.* +import scala.util.Random + +/** A `NPC` object represents a non-playable in-game character controlled by + * the server using this objects `act` method. It can also be "talked to": it + * returns a dialog when asked for. + * + * A NPC object’s state is mutable: the NPC’s location and possessions can change, + * for instance. + * + * @param name the NPC's name + * @param initialLocation the NPC’s initial location + */ +abstract class NPC( + name: String, + initialLocation: Area, + initialHP: Int, + maxHp: Int +) extends Entity(name, initialLocation, initialHP, maxHp): + def getDialog: String + def act(): Unit + +class Zombie( + identifier: String, + initialLocation: Area, + initialHP: Int = 20 +) extends NPC(identifier, initialLocation, initialHP, 20): + + private val damage = 10 + private val dialogs = Vector( + "örvlg", + "grr", + "äyyrrrgrlgb ww", + "aaak brzzzwff ååö", + "äkb glan abglum", + "öub gpa" + ) + + override def getDialog: String = + val dialogIndex = Random.between(0, this.dialogs.length) + this.dialogs(dialogIndex) + + override def act(): Unit = + val possibleVictims = this.location + .getEntities + .filter(_ != this) + .toVector + val index: Int = + if possibleVictims.isEmpty then 0 + else Random.between(0, possibleVictims.length) + if possibleVictims.isEmpty then + val possibleDirections = this.location.getNeighborNames.toVector + val directionIndex = Random.between(0, possibleDirections.length*2) + possibleDirections + .toVector + .lift(directionIndex) + .flatMap(this.go(_)) + .map(this.location.observeEvent(_)) + else + this.location.observeEvent( + this.attack(possibleVictims(index)) + ) + + + private def attack(entity: Entity): Event = + if Random.nextBoolean() then + entity.takeDamage(this.damage) + Event( + Map.from(Vector(( + entity, + s"${this.name} puree sinua, hyi yäk!\n" + + s"${entity.condition(0)}" + ))), + s"${this.name} puree henkilöä ${entity.name}.\n" + + s"${entity.condition(1)}" + ) + else + Event( + Map.from(Vector(( + entity, + s"${this.name} yrittää purra sinua mutta kaatuu ohitsesi." + ))), + s"${this.name} yrittää purra henkilöä ${entity.name}, mutta epäonnistuu surkeasti." + ) |