Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-11-09 | Minor change in concurrency model | Joel Kronqvist | |
2024-11-09 | Made & implemented clearer protocol, added client functionality | Joel Kronqvist | |
2024-11-07 | Added possibility to join in the middle of the game & fixed bugs and ↵ | Joel Kronqvist | |
inaccuracies: * Adding the player didn't add it to the starting area. Fixed. * Refactored some code a bit by extracting functions * Changed the areas of `Adventure` to be private | |||
2024-11-07 | Made the server work with the adventure model | Joel Kronqvist | |
* The model was imported from the wrong version, so that needs to be fixed. * The client side doesn't work at all right now. Use netcat for testing. * There are inconveniences and bugs in the model (eg. it lists the player among entities) * Players can just see each other, not interact in any way But it's a good base. | |||
2024-11-04 | Added basic TCP networking for the server. | Joel Kronqvist | |
The client's networking is still very experimental and the actual protocol is not yet specified for either side. |