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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-04 21:38:50 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-04 22:03:40 +0200
commitae82027a9bd4e75582f9499d4006b18c29a4129c (patch)
tree92d23012158647d31fbdc0e6cdae7854ee773cbc /src/main/scala/main.scala
downloadscalevalapokalypsi-ae82027a9bd4e75582f9499d4006b18c29a4129c.tar.gz
scalevalapokalypsi-ae82027a9bd4e75582f9499d4006b18c29a4129c.zip
Added basic TCP networking for the server.
The client's networking is still very experimental and the actual protocol is not yet specified for either side.
Diffstat (limited to 'src/main/scala/main.scala')
-rw-r--r--src/main/scala/main.scala15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/main/scala/main.scala b/src/main/scala/main.scala
new file mode 100644
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--- /dev/null
+++ b/src/main/scala/main.scala
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+
+import o1game.Client.Client
+import o1game.Server.Server
+
+import scala.io.StdIn.readLine
+
+// TODO: add proper logic for starting the game
+@main def main(): Unit =
+ print("Please choose:\n1) Client.Client\n2) Server\n> ")
+ readLine().toIntOption match
+ case Some(1) => Client("127.0.0.1", 2267).startClient()
+ case Some(2) => Server(2267, 5).startServer()
+ case _ => println("Invalid input")
+
+