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import o1game.Client.newClient
import o1game.Server.Server
import scala.concurrent.Future
import scala.concurrent.ExecutionContext.Implicits.global

import scala.io.StdIn.readLine

// TODO: add proper logic for starting the game
@main def main(): Unit =
	print("How do you want to play?\n1) Host and join local game\n2) Join local game\n> ")
	readLine().toIntOption match
		case Some(1) =>
			Future(Server(2267, 5, 30, true).startServer())
			println("Server started in background.")
			print("Choose a name:\n> ")
			val name = readLine()
			newClient(name, "127.0.0.1", 2267).map(_.startClient())
		case Some(2) =>
			print("Choose a name:\n> ")
			val name = readLine()
			newClient(name, "127.0.0.1", 2267).map(_.startClient())
		case _ => println("Invalid input")