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path: root/src/scalevalapokalypsi/Model/Action.scala
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package scalevalapokalypsi.Model

import scalevalapokalypsi.Model.Entities.*
import scalevalapokalypsi.Model.Entities.NPCs.*

/** The class `Action` represents actions that a player may take in a text
  * adventure game. `Action` objects are constructed on the basis of textual
  * commands and are, in effect, parsers for such commands. An action object is
  * immutable after creation.
  *
  * @param input	a textual in-game command such as “go east” or “rest”
  */
class Action(input: String):

	private val commandText = input.trim.toLowerCase
	private val verb        = commandText.takeWhile( _ != ' ' )
	private val modifiers   = commandText.drop(verb.length).trim

	/** Causes the given player to take the action represented by this object,
	  * assuming that the command was understood. Informs the player and the
	  * entities surrounding it about the result. Returns true if the command
	  * was understood and possible, false otherwise.
	  *
	  * @param actor the acting player
	  * @return Boolean indicating whether the action possibly taken takes a
	  *         turn or not.
	  */
	def execute(actor: Player): Boolean =
		val oldLocation = actor.location
		val resOption: Option[(Boolean, Event)] = this.verb match
			case "go" =>
				val result = actor.go(this.modifiers)
				result.foreach(r =>
					if actor.location != oldLocation then
						oldLocation.observeEvent(r)
				)
				result.map((true, _))
			case "rest"  => Some((true, actor.rest()))
			case "get"   => Some((false, actor.pickUp(this.modifiers)))
			case "inventory" => Some((false, actor.inventory))
			case "sano" =>
				val entityNames = actor.location.getEntityNames.map(_.toLowerCase)
				val recipientNamePair = entityNames.map(name =>
					val possibleNamesWithSuffix = (0 to "ille".length).map(i =>
							modifiers.takeRight(name.length + i)
					)
					possibleNamesWithSuffix.find(s =>
						s.take(name.length) == name
					)
						.map(_.splitAt(name.length))
				).flatten.headOption

				val recipient = recipientNamePair.flatMap(p =>
					actor.location.getEntity(p(0))
				)

				val message = recipientNamePair
					.map(p => modifiers.dropRight(p(0).length + p(1).length))
					.filter(_.takeRight(1) == " ")
					.map(_.dropRight(1))

				message.map(m =>
					recipient.map(e => (false, actor.sayTo(e, m)))
				).getOrElse(
					Some((false, actor.say(modifiers)))
				)
			case "puhu" =>
				val recipient = modifiers
					.indices.take("ille".length + 1)
					.map(i => modifiers.take(modifiers.length - i))
					.find(name => actor.location.getEntity(name).isDefined)
					.flatMap(name => actor.location.getEntity(name))
				val dialog = recipient match
					case Some(npc: NPC) =>
						s"${npc.name}: ”${npc.getDialog}”"
					case Some(player: Player) =>
						"Et voi puhua pelaajille, vain sanoa asioita heille."
					case Some(other) =>
						"Et voi puhua tälle olennolle."
					case None =>
						"Kyseistä puhujaa ei löytynyt."

					val fromThirdPerson = recipient
						.filter(a => a.isInstanceOf[NPC])
						.map(a => s"${actor.name} puhuu $modifiers")

				Some(
					(
						false,
						Event(Vector((
							actor, dialog
						)).toMap, fromThirdPerson.getOrElse(""))
					)
				)
			case "drop"  => Some((false, actor.drop(this.modifiers)))
			case "laula" =>
				val end = modifiers.takeRight("suohon".length)
				val start =
					modifiers.take(modifiers.length - "suohon".length).trim
				if end == "suohon" then
					val targetEntity = actor.location.getEntity(start)
					targetEntity
						.foreach(e => actor.setSingEffect(DefaultSingAttack(e)))
					targetEntity.map(t =>
						(false, Event(
							Map.from(Vector((t, s"${actor.name} laulaa sinua suohon!"))),
							s"${actor.name} laulaa henkilöä ${t.name} suohon."
						))
					)
				else
					None
			case "xyzzy" => Some((false, Event(
				Map.from(Vector((actor, "The grue tastes yummy."))),
				s"${actor.name} tastes some grue.")
			))
			case other   => None

		val res: (Boolean, Event) = resOption
			.getOrElse((false, Event(
				Map.from(Vector((actor, "Tuo ei ole asia, jonka voit tehdä."))),
				""
			)))
		actor.location.observeEvent(res(1))
		res(0)

	/** Returns a textual description of the action object, for debugging purposes. */
	override def toString = s"$verb (modifiers: $modifiers)"

end Action