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package scalevalapokalypsi.Model
import scala.collection.mutable.Map
import scalevalapokalypsi.Model.Entities.*
import scalevalapokalypsi.Model.Entities.NPCs.*
/** The class `Adventure` holds data of the game world and provides methods
* for implementing a user interface for it.
*
* Data about the game world includes remote players, other entities and areas.
* The methods are documented below.
*
* @param playerNames a vector of the names of players to create and add
* to the adventure straight away
*/
class Adventure(val playerNames: Vector[String]):
private val middle = Area("Forest", "Olet keskellä metsää. Metsä on täynnä puita.\nLintua laulaa.")
private val northForest = Area("Forest", "Olet keskellä metsää. Tiheä pensaikko estää sinua kulkemasta pohjoiseen. \nLintua laulaa.")
private val southForest = Area("Forest", "The forest just goes on and on.")
private val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
private val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
private val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
home.setNeighbors(Vector("west" -> tangle))
clearing.addItem(Item("battery", "It's a small battery cell. Looks new.", 1))
southForest.addItem(Item(
"laulukäärö",
"Jukranpujut, löysit laulukäärön!\n" +
"Et vielä voi tehdä sillä mitään, koska et edes osaa laula.", 1
))
val entities: Map[String, Entity] = Map()
val npcs: Map[String, NPC] = Map()
private val zombieAttrs = Vector(
("Weary zombie", clearing, 20),
("Smelly zombie", home, 20),
("Rotten zombie", tangle, 10)
)
zombieAttrs.foreach(z =>
val zombie = Zombie(z(0), z(1), z(2))
npcs += z(0) -> zombie
z(1).addEntity(zombie)
)
def takeNpcTurns(): Unit =
npcs.values.foreach(_.act())
private val gruu = Entity("Gruu", northForest)
northForest.addEntity(gruu)
this.entities += gruu.name -> gruu
val players: Map[String, Player] = Map()
playerNames.foreach(this.addPlayer(_))
/** Adds a player entity with the specified name to the game.
*
* @param name the name of the player entity to add
* @return the created player entity
*/
def addPlayer(name: String): Player =
val newPlayer = Player(name, middle)
middle.addEntity(newPlayer)
this.entities += name -> newPlayer
players += name -> newPlayer
newPlayer
/** Gets the player entity with the specified name.
*
* @param name name of the player to find
* @return the player, if one with the name was found
*/
def getPlayer(name: String): Option[Player] = this.players.get(name)
def getEntity[A >: Entity](name: String) =
this.players.get(name)
.orElse(this.npcs.get(name))
.getOrElse(this.entities.get(name))
end Adventure
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