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package scalevalapokalypsi.Model
import scala.collection.mutable.Map
import scalevalapokalypsi.Model.Entities.*
/** The class `Area` represents locations in a text adventure game world. A game
* world consists of areas. In general, an “area” can be pretty much anything:
* a room, a building, an acre of forest, or something completely different.
* What different areas have in common is that players can be located in them
* and that they can have exits leading to other, neighboring areas. An area
* also has a name and a description.
*
* @param name the name of the area
* @param description a basic description of the area (typically not including
* information about items)
*/
class Area(val name: String, var description: String):
private val neighbors = Map[String, Area]()
private val items: Map[String, Item] = Map()
private val entities: Map[String, Entity] = Map()
/** Returns the area that can be reached from this area by moving in the
* given direction. The result is returned in an `Option`; `None` is
* returned if there is no exit in the given direction.
*/
def neighbor(direction: String): Option[Area] =
this.neighbors.get(direction)
def getNeighborNames: Iterable[String] = this.neighbors.keys
def getItemNames: Iterable[String] = this.items.keys
def getEntityNames: Iterable[String] = this.entities.values.map(_.name)
def getEntities: Iterable[Entity] = this.entities.values
def getEntity(name: String): Option[Entity] = this.entities.get(name)
/** Makes all entities in this area observe the given event.
*
* @param event the event to observe.
*/
def observeEvent(event: Event): Unit =
this.getEntities.foreach(_.observe(event))
/** Tells whether this area has a neighbor in the given direction.
*
* @param direction the direction to check
* @return whether there is a neighbor in the direction
*/
def hasNeighbor(direction: String): Boolean =
this.neighbors.contains(direction)
/** Adds an exit from this area to the given area. The neighboring area is
* reached by moving in the specified direction from this area. */
def setNeighbor(direction: String, neighbor: Area) =
this.neighbors += direction -> neighbor
/** Adds exits from this area to the given areas. Calling this method is
* equivalent to calling the `setNeighbor` method on each of the given
* direction–area pairs.
*
* @param exits contains pairs consisting of a direction and the
* neighboring area in that direction
* @see [[setNeighbor]]
*/
def setNeighbors(exits: Vector[(String, Area)]) =
this.neighbors ++= exits
/** Adds the specified item
*
* @param item the item to add
*/
def addItem(item: Item): Unit = this.items += item.name -> item
/** Adds multiple items
*
* @param items a once iterable collection of items to add
*/
def addItems(items: IterableOnce[Item]) =
items.iterator.foreach(i => this.items += i.name -> i)
def hasItem(itemName: String) = this.items.contains(itemName)
/** Removes the specified item if it exists.
*
* @param itemName the name of the item to remove
* @return an option containing the removed item
*/
def removeItem(itemName: String): Option[Item] =
this.items.remove(itemName)
/** Adds the specified entity to the area.
*
* @param entity the entity to add.
*/
def addEntity(entity: Entity): Unit =
this.entities += entity.name.toLowerCase -> entity
/** Removes the entity with the name `entityName`.
*
* @param entityName the name of the entity to remove
* @return an option containing the removed entity if it was in the area
*/
def removeEntity(entityName: String): Option[Entity] =
this.entities.remove(entityName.toLowerCase())
/** Returns a single-line description of the area for debugging purposes. */
override def toString =
this.name + ": " + this.description.replaceAll("\n", " ").take(150)
end Area
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