aboutsummaryrefslogtreecommitdiff
path: root/src/scalevalapokalypsi/Model/Entities/NPCs/NPC.scala
blob: 21709ba78b5122242c161c0537c9b977447a2f60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89

package scalevalapokalypsi.Model.Entities.NPCs

import scala.collection.mutable.Buffer
import scalevalapokalypsi.Model.*
import scalevalapokalypsi.Model.Entities.*
import scala.util.Random

/** A `NPC` object represents a non-playable in-game character controlled by
 *  the server using this objects `act` method. It can also be "talked to": it
 *  returns a dialog when asked for.
 *
 * A NPC object’s state is mutable: the NPC’s location and possessions can change,
 * for instance.
 *
 * @param name the NPC's name
 * @param initialLocation the NPC’s initial location
 */
abstract class NPC(
	name: String,
	initialLocation: Area,
	initialHP: Int,
	maxHp: Int
) extends Entity(name, initialLocation, initialHP, maxHp):
	def getDialog: String
	def act(): Unit

class Zombie(
	identifier: String,
	initialLocation: Area,
	initialHP: Int = 20
) extends NPC(identifier, initialLocation, initialHP, 20):

	private val damage = 10
	private val dialogs = Vector(
		"örvlg",
		"grr",
		"äyyrrrgrlgb ww",
		"aaak brzzzwff ååö",
		"äkb glan abglum",
		"öub gpa"
	)

	override def getDialog: String =
		val dialogIndex = Random.between(0, this.dialogs.length)
		this.dialogs(dialogIndex)

	override def act(): Unit =
		val possibleVictims = this.location
			.getEntities
			.filter(_ != this)
			.toVector
		val index: Int =
			if possibleVictims.isEmpty then 0
			else Random.between(0, possibleVictims.length)
		if possibleVictims.isEmpty then
			val possibleDirections = this.location.getNeighborNames.toVector
			val directionIndex = Random.between(0, possibleDirections.length*2)
			possibleDirections
				.toVector
				.lift(directionIndex)
				.flatMap(this.go(_))
				.map(this.location.observeEvent(_))
		else
			this.location.observeEvent(
				this.attack(possibleVictims(index))
			)


	private def attack(entity: Entity): Event =
		if Random.nextBoolean() then
			entity.takeDamage(this.damage)
			Event(
				Map.from(Vector((
					entity,
					s"${this.name} puree sinua, hyi yäk!\n" +
						s"${entity.condition(0)}"
				))),
				s"${this.name} puree henkilöä ${entity.name}.\n" +
					s"${entity.condition(1)}"
			)
		else
			Event(
				Map.from(Vector((
					entity,
					s"${this.name} yrittää purra sinua mutta kaatuu ohitsesi."
				))),
				s"${this.name} yrittää purra henkilöä ${entity.name}, mutta epäonnistuu surkeasti."
			)