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package scalevalapokalypsi.Model.Entities.NPCs
import scala.collection.mutable.Buffer
import scalevalapokalypsi.Model.*
import scalevalapokalypsi.Model.Entities.*
import scala.util.Random
class Tentacle(
adventure: Adventure,
identifier: String,
initialLocation: Area,
) extends NPC(adventure, identifier, initialLocation, 10, 10):
private val damage = 5
private val dialogs = Vector(
"splish",
"splosh"
)
override def getDialog: String =
val dialogIndex = Random.between(0, this.dialogs.length)
this.dialogs(dialogIndex)
override def act(): Unit =
val possibleVictims = this.location
.getEntities
.filter(_ != this)
.filter(_ match
case t: Tentacle => false
case m: Miikkulainen => false
case c: Cthulthu => false
case other => true
)
.toVector
val index: Int =
if possibleVictims.isEmpty then 0
else Random.between(0, possibleVictims.length)
if !possibleVictims.isEmpty then
this.location.observeEvent(
this.attack(possibleVictims(index))
)
private def attack(entity: Entity): Event =
entity.takeDamage(this.damage)
Event(
Map.from(Vector((
entity,
s"${this.name} iskee sinua!\n" +
s"${entity.condition(0)}"
))),
s"${this.name} iskee henkilöä ${entity.name}.\n" +
s"${entity.condition(1)}"
)
end Tentacle
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