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package scalevalapokalypsi.Model.Entities.NPCs

import scalevalapokalypsi.Model.{Area,Event,Item,Adventure}

class Villager(
	adventure: Adventure,
	name: String,
	initialLocation: Area,
	dialogs: Vector[(String, Option[Villager => Event])]
) extends NPC(adventure, name, initialLocation, 100, 100):

	private var dialogIndex = 0

	def getDialog: String =
		val (dialog, effect) = this.dialogs(dialogIndex)
		effect.map(_(this)).map(this.location.observeEvent(_))
		this.dialogIndex +=
			(if dialogIndex < this.dialogs.length-1
				then 1
				else 0)
		dialog
	
	def act(): Unit = ()

end Villager

/*
package scalevalapokalypsi.Model.Entities.NPCs

import scalevalapokalypsi.Model.{Area,Event,Item,Adventure}
import scala.math.min

class Bartender(
	adventure: Adventure,
	initialLocation: Area
) extends NPC(
	adventure,
	"baarimikko",
	initialLocation,
	100,
	100
):
	

	private var dialogIndex = 0

	private val dialogs = Vector(
		"Onnea matkaan. Tarjoan sinulle tuopin olutta rohkaisuksi.",
		"Onnea matkaan."
	)

	def getDialog: String =

		if dialogIndex == 0 then
			this.location.addItem(Item(
				"oluttuoppi",
				"Tuopillinen kuohuvaa ja raikasta olutta. Se tuoksuu aika vahvalta.",
				1
			))
			this.location.observeEvent(
				Event(
					Map.empty,
					"Baarimikko kaataa tuoppiin olutta ja asettaa oluttuopin pöydälle."
				)
			)

		dialogIndex = min(dialogIndex + 1, this.dialogs.length)

		dialogs(dialogIndex - 1)

	end getDialog


	def act(): Unit = ()


end Bartender
*/