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package scalevalapokalypsi.Model.Entities
import scala.collection.mutable.{Buffer, Map}
import scalevalapokalypsi.Model.*
/** A `Player` object represents a player character controlled by one real-life player
* of the program.
*
* A player object’s state is mutable: the player’s location and possessions can change,
* for instance.
*
* @param name the player's name
* @param initialLocation the player’s initial location
*/
class Player(
adventure: Adventure,
name: String,
initialLocation: Area
) extends Entity(adventure, name, initialLocation):
private val observations: Buffer[String] = Buffer.empty
private val observedEvents: Buffer[Event] = Buffer.empty
private var pendingSingEffect: Option[SingEffect] = None
override def observe(event: Event): Unit =
this.observedEvents.append(event)
def readAndClearObservations(): Vector[String] =
val res1 = this.observations
val res2 = this.observedEvents.map(_.descriptionFor(this))
val res = (res1 ++ res2).toVector
observations.clear()
observedEvents.clear()
res.filter(s => !(s.isEmpty))
/** Returns whether this player has a pending sing effect. */
def isSinging: Boolean = this.pendingSingEffect.isDefined
/** Makes this player start singing, i.e. gives it this sing effect to
* complete.
*
* @param effect the effect to apply based on the song.
*/
def setSingEffect(effect: SingEffect): Unit =
this.pendingSingEffect = Some(effect)
def getSingEffectTarget: Option[Entity] =
this.pendingSingEffect.map(_.target)
/** Applies the pending sing effect and informs the surronding Entities
* about the effects of the song.
*
* @param singQuality the quality of the song
*/
def applySingEffect(singQuality: Float): Unit =
val qualityDescriptions =
if singQuality < .10 then
("säälittävää", "epsilonin suuruinen")
else if singQuality < .30 then
("heikkoa", "vähäinen")
else if singQuality < .60 then
("keskinkertaista", "huomattavissa")
else if singQuality < .80 then
("hyvää", "huomattava")
else ("erinomaista", "merkittävä")
val quality =
s"Laulu on ${qualityDescriptions(0)} ja sen vaikutus on ${qualityDescriptions(1)}."
val event = Event(Map.empty, s"$quality")
this.location.observeEvent(event)
this.pendingSingEffect.map(ef => ef(singQuality))
this.pendingSingEffect = None
end Player
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