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authorJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-07 01:17:58 +0200
committerJoel Kronqvist <joel.kronqvist@iki.fi>2024-11-07 01:17:58 +0200
commitfdaec6534eb7ee902c75be3e4b732b6970abd859 (patch)
treef323d11dc1a33a93ee44417a58df62ef5f9ad98a /src/main/scala/Model/Adventure.scala
parent12cbf4d451d1002b8872b0028acbe6bd886ca9bd (diff)
downloadscalevalapokalypsi-fdaec6534eb7ee902c75be3e4b732b6970abd859.tar.gz
scalevalapokalypsi-fdaec6534eb7ee902c75be3e4b732b6970abd859.zip
Made the server work with the adventure model
* The model was imported from the wrong version, so that needs to be fixed. * The client side doesn't work at all right now. Use netcat for testing. * There are inconveniences and bugs in the model (eg. it lists the player among entities) * Players can just see each other, not interact in any way But it's a good base.
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diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala
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+package o1game.Model
+
+import scala.collection.mutable.Map
+/** The class `Adventure` represents text adventure games. An adventure consists of a player and
+ * a number of areas that make up the game world. It provides methods for playing the game one
+ * turn at a time and for checking the state of the game.
+ *
+ * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very
+ * specific adventure game that involves a small trip through a twisted forest. All newly created
+ * instances of class `Adventure` are identical to each other. To create other kinds of adventure
+ * games, you will need to modify or replace the source code of this class. */
+class Adventure(val playerNames: Vector[String]):
+
+ /** the name of the game */
+ val title = "A Forest Adventure"
+
+ /*private*/ val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.")
+ /*private*/ val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.")
+ /*private*/ val southForest = Area("Forest", "The forest just goes on and on.")
+ /*private*/ val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
+ /*private*/ val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
+ /*private*/ val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
+ /*private*/ val destination = home
+
+ middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
+ southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
+ tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
+ home.setNeighbors(Vector("west" -> tangle))
+
+ clearing.addItem(Item("battery", "It's a small battery cell. Looks new."))
+ southForest.addItem(Item(
+ "remote",
+ "It's the remote control for your TV.\n" +
+ "What it was doing in the forest, you have no idea.\n" +
+ "Problem is, there's no battery."
+ ))
+
+ val players: Map[String, Entity] = Map()
+ playerNames.foreach(name => players += name -> Entity(name, middle))
+ def getPlayer(name: String): Option[Entity] = this.players.get(name)
+
+ /** Returns a message that is to be displayed to the player at the beginning of the game. */
+ def welcomeMessage = "Generic welcome message"
+
+ /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual
+ * report of what happened, or an error message if the command was unknown. In the latter
+ * case, no turns elapse. */
+ def playTurnOfPlayer(playerName: String, command: String): Option[String] =
+ val action = Action(command)
+ val actor = this.players.get(playerName)
+ actor.flatMap(action.execute(_))
+
+end Adventure
+