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author | Joel Kronqvist <joel.kronqvist@iki.fi> | 2024-11-07 01:17:58 +0200 |
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committer | Joel Kronqvist <joel.kronqvist@iki.fi> | 2024-11-07 01:17:58 +0200 |
commit | fdaec6534eb7ee902c75be3e4b732b6970abd859 (patch) | |
tree | f323d11dc1a33a93ee44417a58df62ef5f9ad98a /src/main/scala/Model | |
parent | 12cbf4d451d1002b8872b0028acbe6bd886ca9bd (diff) | |
download | scalevalapokalypsi-fdaec6534eb7ee902c75be3e4b732b6970abd859.tar.gz scalevalapokalypsi-fdaec6534eb7ee902c75be3e4b732b6970abd859.zip |
Made the server work with the adventure model
* The model was imported from the wrong version, so that needs to be fixed.
* The client side doesn't work at all right now. Use netcat for testing.
* There are inconveniences and bugs in the model (eg. it lists the player among entities)
* Players can just see each other, not interact in any way
But it's a good base.
Diffstat (limited to 'src/main/scala/Model')
-rw-r--r-- | src/main/scala/Model/Action.scala | 31 | ||||
-rw-r--r-- | src/main/scala/Model/Adventure.scala | 56 | ||||
-rw-r--r-- | src/main/scala/Model/Area.scala | 98 | ||||
-rw-r--r-- | src/main/scala/Model/Entity.scala | 64 | ||||
-rw-r--r-- | src/main/scala/Model/Item.scala | 18 |
5 files changed, 267 insertions, 0 deletions
diff --git a/src/main/scala/Model/Action.scala b/src/main/scala/Model/Action.scala new file mode 100644 index 0000000..84704ce --- /dev/null +++ b/src/main/scala/Model/Action.scala @@ -0,0 +1,31 @@ +package o1game.Model + +/** The class `Action` represents actions that a player may take in a text adventure game. + * `Action` objects are constructed on the basis of textual commands and are, in effect, + * parsers for such commands. An action object is immutable after creation. + * @param input a textual in-game command such as “go east” or “rest” */ +class Action(input: String): + + private val commandText = input.trim.toLowerCase + private val verb = commandText.takeWhile( _ != ' ' ) + private val modifiers = commandText.drop(verb.length).trim + + /** Causes the given player to take the action represented by this object, assuming + * that the command was understood. Returns a description of what happened as a result + * of the action (such as “You go west.”). The description is returned in an `Option` + * wrapper; if the command was not recognized, `None` is returned. */ + def execute(actor: Entity): Option[String] = + this.verb match + case "go" => Some(actor.go(this.modifiers)) + case "rest" => Some(actor.rest()) + case "get" => Some(actor.pickUp(this.modifiers)) + case "drop" => Some(actor.drop(this.modifiers)) + case "xyzzy" => Some("The grue tastes yummy.") + case "quit" => Some(actor.quit()) + case other => None + + /** Returns a textual description of the action object, for debugging purposes. */ + override def toString = s"$verb (modifiers: $modifiers)" + +end Action + diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala new file mode 100644 index 0000000..c13ff47 --- /dev/null +++ b/src/main/scala/Model/Adventure.scala @@ -0,0 +1,56 @@ +package o1game.Model + +import scala.collection.mutable.Map +/** The class `Adventure` represents text adventure games. An adventure consists of a player and + * a number of areas that make up the game world. It provides methods for playing the game one + * turn at a time and for checking the state of the game. + * + * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very + * specific adventure game that involves a small trip through a twisted forest. All newly created + * instances of class `Adventure` are identical to each other. To create other kinds of adventure + * games, you will need to modify or replace the source code of this class. */ +class Adventure(val playerNames: Vector[String]): + + /** the name of the game */ + val title = "A Forest Adventure" + + /*private*/ val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.") + /*private*/ val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.") + /*private*/ val southForest = Area("Forest", "The forest just goes on and on.") + /*private*/ val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.") + /*private*/ val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.") + /*private*/ val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.") + /*private*/ val destination = home + + middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing)) + northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing)) + southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing)) + clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest)) + tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest)) + home.setNeighbors(Vector("west" -> tangle)) + + clearing.addItem(Item("battery", "It's a small battery cell. Looks new.")) + southForest.addItem(Item( + "remote", + "It's the remote control for your TV.\n" + + "What it was doing in the forest, you have no idea.\n" + + "Problem is, there's no battery." + )) + + val players: Map[String, Entity] = Map() + playerNames.foreach(name => players += name -> Entity(name, middle)) + def getPlayer(name: String): Option[Entity] = this.players.get(name) + + /** Returns a message that is to be displayed to the player at the beginning of the game. */ + def welcomeMessage = "Generic welcome message" + + /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual + * report of what happened, or an error message if the command was unknown. In the latter + * case, no turns elapse. */ + def playTurnOfPlayer(playerName: String, command: String): Option[String] = + val action = Action(command) + val actor = this.players.get(playerName) + actor.flatMap(action.execute(_)) + +end Adventure + diff --git a/src/main/scala/Model/Area.scala b/src/main/scala/Model/Area.scala new file mode 100644 index 0000000..97c75bf --- /dev/null +++ b/src/main/scala/Model/Area.scala @@ -0,0 +1,98 @@ +package o1game.Model + +import scala.collection.mutable.Map + +/** The class `Area` represents locations in a text adventure game world. A game world + * consists of areas. In general, an “area” can be pretty much anything: a room, a building, + * an acre of forest, or something completely different. What different areas have in + * common is that players can be located in them and that they can have exits leading to + * other, neighboring areas. An area also has a name and a description. + * @param name the name of the area + * @param description a basic description of the area (typically not including information about items) */ +class Area(val name: String, var description: String): + + private val neighbors = Map[String, Area]() + private val items: Map[String, Item] = Map() + private val entities: Map[String, Entity] = Map() + + /** Returns the area that can be reached from this area by moving in the given direction. The result + * is returned in an `Option`; `None` is returned if there is no exit in the given direction. */ + def neighbor(direction: String) = this.neighbors.get(direction) + + /** Adds an exit from this area to the given area. The neighboring area is reached by moving in + * the specified direction from this area. */ + def setNeighbor(direction: String, neighbor: Area) = + this.neighbors += direction -> neighbor + + /** Adds exits from this area to the given areas. Calling this method is equivalent to calling + * the `setNeighbor` method on each of the given direction–area pairs. + * @param exits contains pairs consisting of a direction and the neighboring area in that direction + * @see [[setNeighbor]] */ + def setNeighbors(exits: Vector[(String, Area)]) = + this.neighbors ++= exits + + /** Adds the specified item + * + * @param item the item to add + */ + def addItem(item: Item): Unit = this.items += item.name -> item + + /** Adds multiple items + * + * @param items a once iterable collection of items to add + */ + def addItems(items: IterableOnce[Item]) = + items.iterator.foreach(i => this.items += i.name -> i) + + /** Removes the specified item if it exists. + * + * @param itemName the name of the item to remove + * @return an option containing the removed item + */ + def removeItem(itemName: String): Option[Item] = + this.items.remove(itemName) + + /** Adds the specified entity to the area. + * + * @param entity the entity to add. + */ + def addEntity(entity: Entity): Unit = this.entities += entity.name -> entity + + /** Removes the entity with the name `entityName`. + * + * @param entityName the name of the entity to remove + * @return an option containing the removed entity if it was in the area + */ + def removeEntity(entityName: String): Option[Entity] = + this.entities.remove(entityName) + + /** Returns a multi-line description of the area as a player sees it. This includes a basic + * description of the area as well as information about exits and items. If there are no + * items present, the return value has the form "DESCRIPTION\n\nExits available: + * DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, the return + * value has the form "DESCRIPTION\nYou see here: ITEMS SEPARATED BY SPACES\n\nExits available: + * DIRECTIONS SEPARATED BY SPACES". The items and directions are listed in an arbitrary order. */ + def fullDescription: String = + val exitList = this.neighbors.keys.mkString(" ") + val itemList = this.items.keys.mkString(" ") + val entityList = this.entities.keys.mkString(" ") + val itemDescription = + if this.items.nonEmpty then + s"\nYou see here: ${itemList}" + else "" + val entityDescription = + if this.entities.nonEmpty then + s"\nThere are entities: ${entityList}" + else "" + (this.description + + itemDescription + + entityDescription + + s"\n\nExits available: $exitList") + + + /** Returns a single-line description of the area for debugging purposes. */ + override def toString = + this.name + ": " + this.description.replaceAll("\n", " ").take(150) + +end Area + diff --git a/src/main/scala/Model/Entity.scala b/src/main/scala/Model/Entity.scala new file mode 100644 index 0000000..eb19606 --- /dev/null +++ b/src/main/scala/Model/Entity.scala @@ -0,0 +1,64 @@ +package o1game.Model + +import scala.collection.mutable.Map + +/** A `Player` object represents a player character controlled by the real-life user + * of the program. + * + * A player object’s state is mutable: the player’s location and possessions can change, + * for instance. + * + * @param startingArea the player’s initial location */ +class Entity(val name: String, initialLocation: Area): + private var currentLocation: Area = initialLocation + private var quitCommandGiven = false // one-way flag + private val inventory: Map[String, Item] = Map() + + /** Determines if the player has indicated a desire to quit the game. */ + def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary? + + /** Returns the player’s current location. */ + def location = this.currentLocation + + /** Attempts to move the player in the given direction. This is successful if there + * is an exit from the player’s current location towards the direction name. Returns + * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */ + def go(direction: String) = + val destination = this.location.neighbor(direction) + if destination.isDefined then + this.currentLocation.removeEntity(this.name) + this.currentLocation = destination.getOrElse(this.currentLocation) + destination.foreach(_.addEntity(this)) + s"You go $direction." + else + "You can't go " + direction + "." + + def pickUp(itemName: String): String = + this.currentLocation.removeItem(itemName) match + case Some(i) => + this.inventory += i.name -> i + s"You pick up the ${i.name}" + case None => s"There is no $itemName here to pick up." + + def drop(itemName: String): String = + this.inventory.remove(itemName) match + case Some(item) => + this.currentLocation.addItem(item) + s"You drop the $itemName" + case None => "You don't have that!" + + /** Causes the player to rest for a short while (this has no substantial effect in game terms). + * Returns a description of what happened. */ + def rest() = + "You rest for a while. Better get a move on, though." + + /** Signals that the player wants to quit the game. Returns a description of what happened within + * the game as a result (which is the empty string, in this case). */ + def quit() = + this.quitCommandGiven = true + "" + + /** Returns a brief description of the player’s state, for debugging purposes. */ + override def toString = "Now at: " + this.location.name + +end Entity diff --git a/src/main/scala/Model/Item.scala b/src/main/scala/Model/Item.scala new file mode 100644 index 0000000..3809561 --- /dev/null +++ b/src/main/scala/Model/Item.scala @@ -0,0 +1,18 @@ +package o1game.Model + +/** The class `Item` represents items in a text adventure game. Each item has a name + * and a longer description. (In later versions of the adventure game, items may + * have other features as well.) + * + * N.B. It is assumed, but not enforced by this class, that items have unique names. + * That is, no two items in a game world have the same name. + * + * @param name the item’s name + * @param description the item’s description */ +class Item(val name: String, val description: String): + + /** Returns a short textual representation of the item (its name, that is). */ + override def toString = this.name + +end Item + |