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-rw-r--r--src/main/scala/Model/Action.scala31
-rw-r--r--src/main/scala/Model/Adventure.scala56
-rw-r--r--src/main/scala/Model/Area.scala98
-rw-r--r--src/main/scala/Model/Entity.scala64
-rw-r--r--src/main/scala/Model/Item.scala18
5 files changed, 267 insertions, 0 deletions
diff --git a/src/main/scala/Model/Action.scala b/src/main/scala/Model/Action.scala
new file mode 100644
index 0000000..84704ce
--- /dev/null
+++ b/src/main/scala/Model/Action.scala
@@ -0,0 +1,31 @@
+package o1game.Model
+
+/** The class `Action` represents actions that a player may take in a text adventure game.
+ * `Action` objects are constructed on the basis of textual commands and are, in effect,
+ * parsers for such commands. An action object is immutable after creation.
+ * @param input a textual in-game command such as “go east” or “rest” */
+class Action(input: String):
+
+ private val commandText = input.trim.toLowerCase
+ private val verb = commandText.takeWhile( _ != ' ' )
+ private val modifiers = commandText.drop(verb.length).trim
+
+ /** Causes the given player to take the action represented by this object, assuming
+ * that the command was understood. Returns a description of what happened as a result
+ * of the action (such as “You go west.”). The description is returned in an `Option`
+ * wrapper; if the command was not recognized, `None` is returned. */
+ def execute(actor: Entity): Option[String] =
+ this.verb match
+ case "go" => Some(actor.go(this.modifiers))
+ case "rest" => Some(actor.rest())
+ case "get" => Some(actor.pickUp(this.modifiers))
+ case "drop" => Some(actor.drop(this.modifiers))
+ case "xyzzy" => Some("The grue tastes yummy.")
+ case "quit" => Some(actor.quit())
+ case other => None
+
+ /** Returns a textual description of the action object, for debugging purposes. */
+ override def toString = s"$verb (modifiers: $modifiers)"
+
+end Action
+
diff --git a/src/main/scala/Model/Adventure.scala b/src/main/scala/Model/Adventure.scala
new file mode 100644
index 0000000..c13ff47
--- /dev/null
+++ b/src/main/scala/Model/Adventure.scala
@@ -0,0 +1,56 @@
+package o1game.Model
+
+import scala.collection.mutable.Map
+/** The class `Adventure` represents text adventure games. An adventure consists of a player and
+ * a number of areas that make up the game world. It provides methods for playing the game one
+ * turn at a time and for checking the state of the game.
+ *
+ * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very
+ * specific adventure game that involves a small trip through a twisted forest. All newly created
+ * instances of class `Adventure` are identical to each other. To create other kinds of adventure
+ * games, you will need to modify or replace the source code of this class. */
+class Adventure(val playerNames: Vector[String]):
+
+ /** the name of the game */
+ val title = "A Forest Adventure"
+
+ /*private*/ val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.")
+ /*private*/ val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.")
+ /*private*/ val southForest = Area("Forest", "The forest just goes on and on.")
+ /*private*/ val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
+ /*private*/ val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
+ /*private*/ val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
+ /*private*/ val destination = home
+
+ middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
+ southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
+ tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
+ home.setNeighbors(Vector("west" -> tangle))
+
+ clearing.addItem(Item("battery", "It's a small battery cell. Looks new."))
+ southForest.addItem(Item(
+ "remote",
+ "It's the remote control for your TV.\n" +
+ "What it was doing in the forest, you have no idea.\n" +
+ "Problem is, there's no battery."
+ ))
+
+ val players: Map[String, Entity] = Map()
+ playerNames.foreach(name => players += name -> Entity(name, middle))
+ def getPlayer(name: String): Option[Entity] = this.players.get(name)
+
+ /** Returns a message that is to be displayed to the player at the beginning of the game. */
+ def welcomeMessage = "Generic welcome message"
+
+ /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual
+ * report of what happened, or an error message if the command was unknown. In the latter
+ * case, no turns elapse. */
+ def playTurnOfPlayer(playerName: String, command: String): Option[String] =
+ val action = Action(command)
+ val actor = this.players.get(playerName)
+ actor.flatMap(action.execute(_))
+
+end Adventure
+
diff --git a/src/main/scala/Model/Area.scala b/src/main/scala/Model/Area.scala
new file mode 100644
index 0000000..97c75bf
--- /dev/null
+++ b/src/main/scala/Model/Area.scala
@@ -0,0 +1,98 @@
+package o1game.Model
+
+import scala.collection.mutable.Map
+
+/** The class `Area` represents locations in a text adventure game world. A game world
+ * consists of areas. In general, an “area” can be pretty much anything: a room, a building,
+ * an acre of forest, or something completely different. What different areas have in
+ * common is that players can be located in them and that they can have exits leading to
+ * other, neighboring areas. An area also has a name and a description.
+ * @param name the name of the area
+ * @param description a basic description of the area (typically not including information about items) */
+class Area(val name: String, var description: String):
+
+ private val neighbors = Map[String, Area]()
+ private val items: Map[String, Item] = Map()
+ private val entities: Map[String, Entity] = Map()
+
+ /** Returns the area that can be reached from this area by moving in the given direction. The result
+ * is returned in an `Option`; `None` is returned if there is no exit in the given direction. */
+ def neighbor(direction: String) = this.neighbors.get(direction)
+
+ /** Adds an exit from this area to the given area. The neighboring area is reached by moving in
+ * the specified direction from this area. */
+ def setNeighbor(direction: String, neighbor: Area) =
+ this.neighbors += direction -> neighbor
+
+ /** Adds exits from this area to the given areas. Calling this method is equivalent to calling
+ * the `setNeighbor` method on each of the given direction–area pairs.
+ * @param exits contains pairs consisting of a direction and the neighboring area in that direction
+ * @see [[setNeighbor]] */
+ def setNeighbors(exits: Vector[(String, Area)]) =
+ this.neighbors ++= exits
+
+ /** Adds the specified item
+ *
+ * @param item the item to add
+ */
+ def addItem(item: Item): Unit = this.items += item.name -> item
+
+ /** Adds multiple items
+ *
+ * @param items a once iterable collection of items to add
+ */
+ def addItems(items: IterableOnce[Item]) =
+ items.iterator.foreach(i => this.items += i.name -> i)
+
+ /** Removes the specified item if it exists.
+ *
+ * @param itemName the name of the item to remove
+ * @return an option containing the removed item
+ */
+ def removeItem(itemName: String): Option[Item] =
+ this.items.remove(itemName)
+
+ /** Adds the specified entity to the area.
+ *
+ * @param entity the entity to add.
+ */
+ def addEntity(entity: Entity): Unit = this.entities += entity.name -> entity
+
+ /** Removes the entity with the name `entityName`.
+ *
+ * @param entityName the name of the entity to remove
+ * @return an option containing the removed entity if it was in the area
+ */
+ def removeEntity(entityName: String): Option[Entity] =
+ this.entities.remove(entityName)
+
+ /** Returns a multi-line description of the area as a player sees it. This includes a basic
+ * description of the area as well as information about exits and items. If there are no
+ * items present, the return value has the form "DESCRIPTION\n\nExits available:
+ * DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, the return
+ * value has the form "DESCRIPTION\nYou see here: ITEMS SEPARATED BY SPACES\n\nExits available:
+ * DIRECTIONS SEPARATED BY SPACES". The items and directions are listed in an arbitrary order. */
+ def fullDescription: String =
+ val exitList = this.neighbors.keys.mkString(" ")
+ val itemList = this.items.keys.mkString(" ")
+ val entityList = this.entities.keys.mkString(" ")
+ val itemDescription =
+ if this.items.nonEmpty then
+ s"\nYou see here: ${itemList}"
+ else ""
+ val entityDescription =
+ if this.entities.nonEmpty then
+ s"\nThere are entities: ${entityList}"
+ else ""
+ (this.description +
+ itemDescription +
+ entityDescription +
+ s"\n\nExits available: $exitList")
+
+
+ /** Returns a single-line description of the area for debugging purposes. */
+ override def toString =
+ this.name + ": " + this.description.replaceAll("\n", " ").take(150)
+
+end Area
+
diff --git a/src/main/scala/Model/Entity.scala b/src/main/scala/Model/Entity.scala
new file mode 100644
index 0000000..eb19606
--- /dev/null
+++ b/src/main/scala/Model/Entity.scala
@@ -0,0 +1,64 @@
+package o1game.Model
+
+import scala.collection.mutable.Map
+
+/** A `Player` object represents a player character controlled by the real-life user
+ * of the program.
+ *
+ * A player object’s state is mutable: the player’s location and possessions can change,
+ * for instance.
+ *
+ * @param startingArea the player’s initial location */
+class Entity(val name: String, initialLocation: Area):
+ private var currentLocation: Area = initialLocation
+ private var quitCommandGiven = false // one-way flag
+ private val inventory: Map[String, Item] = Map()
+
+ /** Determines if the player has indicated a desire to quit the game. */
+ def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary?
+
+ /** Returns the player’s current location. */
+ def location = this.currentLocation
+
+ /** Attempts to move the player in the given direction. This is successful if there
+ * is an exit from the player’s current location towards the direction name. Returns
+ * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */
+ def go(direction: String) =
+ val destination = this.location.neighbor(direction)
+ if destination.isDefined then
+ this.currentLocation.removeEntity(this.name)
+ this.currentLocation = destination.getOrElse(this.currentLocation)
+ destination.foreach(_.addEntity(this))
+ s"You go $direction."
+ else
+ "You can't go " + direction + "."
+
+ def pickUp(itemName: String): String =
+ this.currentLocation.removeItem(itemName) match
+ case Some(i) =>
+ this.inventory += i.name -> i
+ s"You pick up the ${i.name}"
+ case None => s"There is no $itemName here to pick up."
+
+ def drop(itemName: String): String =
+ this.inventory.remove(itemName) match
+ case Some(item) =>
+ this.currentLocation.addItem(item)
+ s"You drop the $itemName"
+ case None => "You don't have that!"
+
+ /** Causes the player to rest for a short while (this has no substantial effect in game terms).
+ * Returns a description of what happened. */
+ def rest() =
+ "You rest for a while. Better get a move on, though."
+
+ /** Signals that the player wants to quit the game. Returns a description of what happened within
+ * the game as a result (which is the empty string, in this case). */
+ def quit() =
+ this.quitCommandGiven = true
+ ""
+
+ /** Returns a brief description of the player’s state, for debugging purposes. */
+ override def toString = "Now at: " + this.location.name
+
+end Entity
diff --git a/src/main/scala/Model/Item.scala b/src/main/scala/Model/Item.scala
new file mode 100644
index 0000000..3809561
--- /dev/null
+++ b/src/main/scala/Model/Item.scala
@@ -0,0 +1,18 @@
+package o1game.Model
+
+/** The class `Item` represents items in a text adventure game. Each item has a name
+ * and a longer description. (In later versions of the adventure game, items may
+ * have other features as well.)
+ *
+ * N.B. It is assumed, but not enforced by this class, that items have unique names.
+ * That is, no two items in a game world have the same name.
+ *
+ * @param name the item’s name
+ * @param description the item’s description */
+class Item(val name: String, val description: String):
+
+ /** Returns a short textual representation of the item (its name, that is). */
+ override def toString = this.name
+
+end Item
+