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+package scalevalapokalypsi.Model
+
+import scala.collection.mutable.Map
+
+/** The class `Adventure` represents text adventure games. An adventure consists of a player and
+ * a number of areas that make up the game world. It provides methods for playing the game one
+ * turn at a time and for checking the state of the game.
+ *
+ * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very
+ * specific adventure game that involves a small trip through a twisted forest. All newly created
+ * instances of class `Adventure` are identical to each other. To create other kinds of adventure
+ * games, you will need to modify or replace the source code of this class. */
+class Adventure(val playerNames: Vector[String]):
+
+ private val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.")
+ private val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.")
+ private val southForest = Area("Forest", "The forest just goes on and on.")
+ private val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
+ private val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
+ private val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
+ private val destination = home
+
+ middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
+ southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
+ tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
+ home.setNeighbors(Vector("west" -> tangle))
+
+ clearing.addItem(Item("battery", "It's a small battery cell. Looks new."))
+ southForest.addItem(Item(
+ "remote",
+ "It's the remote control for your TV.\n" +
+ "What it was doing in the forest, you have no idea.\n" +
+ "Problem is, there's no battery."
+ ))
+
+ val players: Map[String, Player] = Map()
+ playerNames.foreach(this.addPlayer(_))
+
+ val entities: Map[String, Entity] = Map()
+ private val gruu = Entity("Gruu", northForest)
+ northForest.addEntity(gruu)
+ this.entities += gruu.name -> gruu
+
+ /** Adds a player entity with the specified name to the game.
+ *
+ * @param name the name of the player entity to add
+ * @return the created player entity
+ */
+ def addPlayer(name: String): Player =
+ val newPlayer = Player(name, middle)
+ middle.addEntity(newPlayer)
+ players += name -> newPlayer
+ newPlayer
+
+ /** Gets the player entity with the specified name.
+ *
+ * @param name name of the player to find
+ * @return the player, if one with the name was found
+ */
+ def getPlayer(name: String): Option[Player] = this.players.get(name)
+
+ def getEntity[A >: Entity](name: String) =
+ this.players.getOrElse(name, this.entities.get(name))
+
+ /** Returns a message that is to be displayed to the player at the beginning of the game. */
+ def welcomeMessage = "Generic welcome message"
+
+ /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual
+ * report of what happened, or an error message if the command was unknown. In the latter
+ * case, no turns elapse. */
+ def playTurnOfPlayer(playerName: String, command: String): Option[String] =
+ val action = Action(command)
+ val actor = this.players.get(playerName)
+ actor.flatMap(action.execute(_))
+
+end Adventure
+