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-rw-r--r--src/scalevalapokalypsi/Model/Action.scala69
-rw-r--r--src/scalevalapokalypsi/Model/Adventure.scala79
-rw-r--r--src/scalevalapokalypsi/Model/Area.scala117
-rw-r--r--src/scalevalapokalypsi/Model/Entity.scala103
-rw-r--r--src/scalevalapokalypsi/Model/Item.scala20
5 files changed, 388 insertions, 0 deletions
diff --git a/src/scalevalapokalypsi/Model/Action.scala b/src/scalevalapokalypsi/Model/Action.scala
new file mode 100644
index 0000000..32f513d
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Action.scala
@@ -0,0 +1,69 @@
+package scalevalapokalypsi.Model
+
+/** The class `Action` represents actions that a player may take in a text adventure game.
+ * `Action` objects are constructed on the basis of textual commands and are, in effect,
+ * parsers for such commands. An action object is immutable after creation.
+ * @param input a textual in-game command such as “go east” or “rest” */
+class Action(input: String):
+
+ private val commandText = input.trim.toLowerCase
+ private val verb = commandText.takeWhile( _ != ' ' )
+ private val modifiers = commandText.drop(verb.length).trim
+
+ def takesATurnFor(actor: Player): Boolean =
+ this.verb match
+ case "rest" => true
+ case "go" => actor.location.hasNeighbor(modifiers)
+ case "get" => actor.location.hasItem(this.modifiers)
+ case "drop" => actor.canDrop(this.modifiers)
+ case "say" => false
+ case other => false
+
+ /** Causes the given player to take the action represented by this object, assuming
+ * that the command was understood. Returns a description of what happened as a result
+ * of the action (such as “You go west.”). The description is returned in an `Option`
+ * wrapper; if the command was not recognized, `None` is returned. */
+ def execute(actor: Player): Option[String] =
+ val oldLocation = actor.location
+ val resOption: Option[(String, String)] = this.verb match
+ case "go" => Some(actor.go(this.modifiers))
+ case "rest" => Some(actor.rest())
+ case "get" => Some(actor.pickUp(this.modifiers))
+ case "say" =>
+ val to = "to"
+ val recipient = modifiers.reverse.takeWhile(_ != ' ').reverse
+ val recipientEntity = actor.location.getEntity(recipient)
+ val maybeTo = modifiers.slice(
+ modifiers.length - recipient.length - s"$to ".length,
+ modifiers.length - recipient.length - 1
+ )
+ val message =
+ modifiers.take(modifiers.length - recipient.length - 4)
+ if maybeTo == to then
+ recipientEntity.map(actor.sayTo(_, message))
+ else
+ Some(actor.say(modifiers))
+ case "drop" => Some(actor.drop(this.modifiers))
+ case "xyzzy" => Some((
+ "The grue tastes yummy.",
+ s"${actor.name} tastes some grue.")
+ )
+ case other => None
+
+// println(resOption)
+// println(actor.location.getEntities)
+ resOption.map(_(1)).filter(_.length > 0)
+ .foreach(s =>
+ actor.location.getEntities.filter(_ != actor).foreach(_.observe(s))
+ if oldLocation != actor.location then
+ oldLocation.getEntities.foreach(_.observe(s))
+ )
+
+ resOption.map(_(0))
+
+
+ /** Returns a textual description of the action object, for debugging purposes. */
+ override def toString = s"$verb (modifiers: $modifiers)"
+
+end Action
+
diff --git a/src/scalevalapokalypsi/Model/Adventure.scala b/src/scalevalapokalypsi/Model/Adventure.scala
new file mode 100644
index 0000000..2bf6cfe
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Adventure.scala
@@ -0,0 +1,79 @@
+package scalevalapokalypsi.Model
+
+import scala.collection.mutable.Map
+
+/** The class `Adventure` represents text adventure games. An adventure consists of a player and
+ * a number of areas that make up the game world. It provides methods for playing the game one
+ * turn at a time and for checking the state of the game.
+ *
+ * N.B. This version of the class has a lot of “hard-coded” information that pertains to a very
+ * specific adventure game that involves a small trip through a twisted forest. All newly created
+ * instances of class `Adventure` are identical to each other. To create other kinds of adventure
+ * games, you will need to modify or replace the source code of this class. */
+class Adventure(val playerNames: Vector[String]):
+
+ private val middle = Area("Forest", "You are somewhere in the forest. There are a lot of trees here.\nBirds are singing.")
+ private val northForest = Area("Forest", "You are somewhere in the forest. A tangle of bushes blocks further passage north.\nBirds are singing.")
+ private val southForest = Area("Forest", "The forest just goes on and on.")
+ private val clearing = Area("Forest Clearing", "You are at a small clearing in the middle of forest.\nNearly invisible, twisted paths lead in many directions.")
+ private val tangle = Area("Tangle of Bushes", "You are in a dense tangle of bushes. It's hard to see exactly where you're going.")
+ private val home = Area("Home", "Home sweet home! Now the only thing you need is a working remote control.")
+ private val destination = home
+
+ middle.setNeighbors(Vector("north" -> northForest, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ northForest.setNeighbors(Vector("east" -> tangle, "south" -> middle, "west" -> clearing))
+ southForest.setNeighbors(Vector("north" -> middle, "east" -> tangle, "south" -> southForest, "west" -> clearing))
+ clearing.setNeighbors(Vector("north" -> northForest, "east" -> middle, "south" -> southForest, "west" -> northForest))
+ tangle.setNeighbors(Vector("north" -> northForest, "east" -> home, "south" -> southForest, "west" -> northForest))
+ home.setNeighbors(Vector("west" -> tangle))
+
+ clearing.addItem(Item("battery", "It's a small battery cell. Looks new."))
+ southForest.addItem(Item(
+ "remote",
+ "It's the remote control for your TV.\n" +
+ "What it was doing in the forest, you have no idea.\n" +
+ "Problem is, there's no battery."
+ ))
+
+ val players: Map[String, Player] = Map()
+ playerNames.foreach(this.addPlayer(_))
+
+ val entities: Map[String, Entity] = Map()
+ private val gruu = Entity("Gruu", northForest)
+ northForest.addEntity(gruu)
+ this.entities += gruu.name -> gruu
+
+ /** Adds a player entity with the specified name to the game.
+ *
+ * @param name the name of the player entity to add
+ * @return the created player entity
+ */
+ def addPlayer(name: String): Player =
+ val newPlayer = Player(name, middle)
+ middle.addEntity(newPlayer)
+ players += name -> newPlayer
+ newPlayer
+
+ /** Gets the player entity with the specified name.
+ *
+ * @param name name of the player to find
+ * @return the player, if one with the name was found
+ */
+ def getPlayer(name: String): Option[Player] = this.players.get(name)
+
+ def getEntity[A >: Entity](name: String) =
+ this.players.getOrElse(name, this.entities.get(name))
+
+ /** Returns a message that is to be displayed to the player at the beginning of the game. */
+ def welcomeMessage = "Generic welcome message"
+
+ /** Plays a turn by executing the given in-game command, such as “go west”. Returns a textual
+ * report of what happened, or an error message if the command was unknown. In the latter
+ * case, no turns elapse. */
+ def playTurnOfPlayer(playerName: String, command: String): Option[String] =
+ val action = Action(command)
+ val actor = this.players.get(playerName)
+ actor.flatMap(action.execute(_))
+
+end Adventure
+
diff --git a/src/scalevalapokalypsi/Model/Area.scala b/src/scalevalapokalypsi/Model/Area.scala
new file mode 100644
index 0000000..c891af8
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Area.scala
@@ -0,0 +1,117 @@
+package scalevalapokalypsi.Model
+
+import scala.collection.mutable.Map
+
+/** The class `Area` represents locations in a text adventure game world. A game world
+ * consists of areas. In general, an “area” can be pretty much anything: a room, a building,
+ * an acre of forest, or something completely different. What different areas have in
+ * common is that players can be located in them and that they can have exits leading to
+ * other, neighboring areas. An area also has a name and a description.
+ * @param name the name of the area
+ * @param description a basic description of the area (typically not including information about items) */
+class Area(val name: String, var description: String):
+
+ private val neighbors = Map[String, Area]()
+ private val items: Map[String, Item] = Map()
+ private val entities: Map[String, Entity] = Map()
+
+ /** Returns the area that can be reached from this area by moving in the given direction. The result
+ * is returned in an `Option`; `None` is returned if there is no exit in the given direction. */
+ def neighbor(direction: String): Option[Area] =
+ this.neighbors.get(direction)
+
+ def getNeighborNames: Iterable[String] = this.neighbors.keys
+ def getItemNames: Iterable[String] = this.items.keys
+ def getEntityNames: Iterable[String] = this.entities.values.map(_.name)
+ def getEntity(name: String): Option[Entity] = this.entities.get(name)
+ def getEntities: Iterable[Entity] = this.entities.values
+
+ /** Tells whether this area has a neighbor in the given direction.
+ *
+ * @param direction the direction to check
+ * @return whether there is a neighbor in the direction
+ */
+ def hasNeighbor(direction: String): Boolean =
+ this.neighbors.contains(direction)
+
+ /** Adds an exit from this area to the given area. The neighboring area is reached by moving in
+ * the specified direction from this area. */
+ def setNeighbor(direction: String, neighbor: Area) =
+ this.neighbors += direction -> neighbor
+
+ /** Adds exits from this area to the given areas. Calling this method is equivalent to calling
+ * the `setNeighbor` method on each of the given direction–area pairs.
+ * @param exits contains pairs consisting of a direction and the neighboring area in that direction
+ * @see [[setNeighbor]] */
+ def setNeighbors(exits: Vector[(String, Area)]) =
+ this.neighbors ++= exits
+
+ /** Adds the specified item
+ *
+ * @param item the item to add
+ */
+ def addItem(item: Item): Unit = this.items += item.name -> item
+
+ /** Adds multiple items
+ *
+ * @param items a once iterable collection of items to add
+ */
+ def addItems(items: IterableOnce[Item]) =
+ items.iterator.foreach(i => this.items += i.name -> i)
+
+ def hasItem(itemName: String) = this.items.contains(itemName)
+
+
+ /** Removes the specified item if it exists.
+ *
+ * @param itemName the name of the item to remove
+ * @return an option containing the removed item
+ */
+ def removeItem(itemName: String): Option[Item] =
+ this.items.remove(itemName)
+
+ /** Adds the specified entity to the area.
+ *
+ * @param entity the entity to add.
+ */
+ def addEntity(entity: Entity): Unit =
+ this.entities += entity.name.toLowerCase -> entity
+
+ /** Removes the entity with the name `entityName`.
+ *
+ * @param entityName the name of the entity to remove
+ * @return an option containing the removed entity if it was in the area
+ */
+ def removeEntity(entityName: String): Option[Entity] =
+ this.entities.remove(entityName.toLowerCase())
+
+ /** Returns a multi-line description of the area as a player sees it. This includes a basic
+ * description of the area as well as information about exits and items. If there are no
+ * items present, the return value has the form "DESCRIPTION\n\nExits available:
+ * DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, the return
+ * value has the form "DESCRIPTION\nYou see here: ITEMS SEPARATED BY SPACES\n\nExits available:
+ * DIRECTIONS SEPARATED BY SPACES". The items and directions are listed in an arbitrary order. */
+ def fullDescription: String =
+ val exitList = this.neighbors.keys.mkString(" ")
+ val itemList = this.items.keys.mkString(" ")
+ val entityList = this.getEntityNames.mkString(" ")
+ val itemDescription =
+ if this.items.nonEmpty then
+ s"\nYou see here: ${itemList}"
+ else ""
+ val entityDescription =
+ if this.entities.nonEmpty then
+ s"\nThere are entities: ${entityList}"
+ else ""
+ (this.description +
+ itemDescription +
+ entityDescription +
+ s"\n\nExits available: $exitList")
+
+
+ /** Returns a single-line description of the area for debugging purposes. */
+ override def toString =
+ this.name + ": " + this.description.replaceAll("\n", " ").take(150)
+
+end Area
+
diff --git a/src/scalevalapokalypsi/Model/Entity.scala b/src/scalevalapokalypsi/Model/Entity.scala
new file mode 100644
index 0000000..083c37f
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Entity.scala
@@ -0,0 +1,103 @@
+package scalevalapokalypsi.Model
+
+import scala.collection.mutable.{Buffer,Map}
+
+
+
+/** A `Player` object represents a player character controlled by one real-life player
+ * of the program.
+ *
+ * A player object’s state is mutable: the player’s location and possessions can change,
+ * for instance.
+ *
+ * @param startingArea the player’s initial location */
+class Player(name: String, initialLocation: Area) extends Entity(name, initialLocation):
+
+ private val observations: Buffer[String] = Buffer.empty
+
+ override def observe(observation: String): Unit =
+ this.observations.append(observation)
+
+ def readAndClearObservations(): Vector[String] =
+ val res = this.observations.toVector
+ observations.clear()
+ res
+
+end Player
+
+/** An in-game entity.
+ *
+ * @param name the name of the entity
+ * @param initialLocation the Area where the entity is instantiated
+ */
+class Entity(val name: String, initialLocation: Area):
+ private var currentLocation: Area = initialLocation
+ private var quitCommandGiven = false // one-way flag
+ private val inventory: Map[String, Item] = Map()
+
+ /** Determines if the player has indicated a desire to quit the game. */
+ def hasQuit = this.quitCommandGiven // TODO: This is probably unneccessary?
+
+ /** Does nothing, except possibly in inherited classes. */
+ def observe(observation: String): Unit =
+ println("no observation made.")
+ ()
+
+ /** Returns the player’s current location. */
+ def location = this.currentLocation
+
+ /** Attempts to move the player in the given direction. This is successful if there
+ * is an exit from the player’s current location towards the direction name. Returns
+ * a description of the result: "You go DIRECTION." or "You can't go DIRECTION." */
+ def go(direction: String): (String, String) =
+ val destination = this.location.neighbor(direction)
+ if destination.isDefined then
+ val removeSuccess = this.currentLocation.removeEntity(this.name)
+ assert(removeSuccess.isDefined) // Production - assertions off
+ this.currentLocation = destination.getOrElse(this.currentLocation)
+ destination.foreach(_.addEntity(this))
+ (s"You go $direction.", s"$name goes $direction")
+ else
+ (
+ s"You can't go $direction.",
+ s"$name tries to go $direction and stumbles in their feet."
+ )
+
+ def pickUp(itemName: String): (String, String) =
+ this.currentLocation.removeItem(itemName) match
+ case Some(i) =>
+ this.inventory += i.name -> i
+ (s"You pick up the ${i.name}", s"$name picks up the ${i.name}")
+ case None => (s"There is no $itemName here to pick up.", "WHAAAT THIS SHOULDN'T HAPPEN???")
+
+ def drop(itemName: String): (String, String) =
+ this.inventory.remove(itemName) match
+ case Some(item) =>
+ this.currentLocation.addItem(item)
+ (s"You drop the $itemName", s"$name drops the $itemName")
+ case None => ("You don't have that!", s"$name reaches their backpack to drop $itemName but miserably fails to find it there.")
+
+ def sayTo(entity: Entity, message: String): (String, String) =
+ entity.observe(s"Alice: \"$message\"")
+ (s"You say so to ${entity.name}.", "")
+
+ def say(message: String): (String, String) =
+ ("You say that aloud.", s"$name: \"$message\"")
+
+ /** Tells whether this entity can drop the specified item
+ * (if an action were to specify so).
+ *
+ * @param itemName the name to check
+ * @return whether this entity has this item and can drop it
+ */
+ def canDrop(itemName: String): Boolean = this.inventory.contains(itemName)
+
+ /** Causes the player to rest for a short while (this has no substantial effect in game terms).
+ * Returns a description of what happened. */
+ def rest(): (String, String) =
+ ("You rest for a while. Better get a move on, though.", "")
+
+ /** Returns a brief description of the player’s state, for debugging purposes. */
+ override def toString = "Now at: " + this.location.name
+
+end Entity
diff --git a/src/scalevalapokalypsi/Model/Item.scala b/src/scalevalapokalypsi/Model/Item.scala
new file mode 100644
index 0000000..7979480
--- /dev/null
+++ b/src/scalevalapokalypsi/Model/Item.scala
@@ -0,0 +1,20 @@
+package scalevalapokalypsi.Model
+
+import scala.annotation.targetName
+
+/** The class `Item` represents items in a text adventure game. Each item has a name
+ * and a longer description. (In later versions of the adventure game, items may
+ * have other features as well.)
+ *
+ * N.B. It is assumed, but not enforced by this class, that items have unique names.
+ * That is, no two items in a game world have the same name.
+ *
+ * @param name the item’s name
+ * @param description the item’s description */
+class Item(val name: String, val description: String):
+
+ /** Returns a short textual representation of the item (its name, that is). */
+ override def toString = this.name
+
+end Item
+